Reactive Target

Reactive Target

A reactive target that knocks down when hit, can be reset.

  • Short name

  • ID

  • Stack size

    ×1

  • Despawn

    5m

  • Workbench Tier

    1

  • HP

    250

Crafting

To craft the Reactive Target, you first need to learn the blueprint...

Research Table Cost
Research Table

Research Table

Reactive Target

×1

Scrap

×20

Reactive Target
Tech Tree Cost
Workbench Level 1

Workbench Level 1

Button
Scrap

×22

Reactive Target
Total Scrap Cost
Scrap

×237

To craft the Reactive Target you will need...

Crafting Recipe

Once you have the blueprint and the ingredients, you can craft using...

Raid Calculator

Calculate the amount of items and resources needed to raid this entity.

Reactive Target
250 / 250
  / 250
Select Current Health:
Starting ItemTime to RaidAmountRaw Material Cost
0s
Timed Explosive Charge

×0

Rocket

×1

Explosive 5.56 Rifle Ammo

×0

Sulfur

×1,400

Low Grade Fuel

×30

Charcoal

×1,950

Cloth

×0

Metal Fragments

×100

Metal Pipe

×2

Tech Trash

×0

0s
Rocket

×1

Explosive 5.56 Rifle Ammo

×0

Sulfur

×1,400

Low Grade Fuel

×30

Charcoal

×1,950

Metal Fragments

×100

Metal Pipe

×2

23s
Explosive 5.56 Rifle Ammo

×50

Sulfur

×1,250

Charcoal

×1,500

Metal Fragments

×250

Cheapest Sulfur Cost

Raiding Cost

The Reactive Target can be destroyed, using any of these...

Raid Tool
Amount
Time to Raid
Raid Cost
Raw Material Cost
F1 Grenade
F1 Grenade

Left Click Throw

×3

5s

Gun Powder

×90

Metal Fragments

×75

Sulfur

×180

Charcoal

×270

Metal Fragments

×75

×25

50s

Gun Powder

×150

Metal Pipe

×5

Sulfur

×300

Charcoal

×450

Metal Pipe

×5

Beancan Grenade
Beancan Grenade

Left Click Throw

×3

7s

Gun Powder

×180

Metal Fragments

×60

Sulfur

×360

Charcoal

×540

Metal Fragments

×60

×1

14s

Beancan Grenade

×4

Rope

×1

Small Stash

×1

Sulfur

×480

Charcoal

×720

Cloth

×10

Metal Fragments

×80

Rope

×1

Propane Explosive Bomb
Propane Explosive Bomb

Launched From Catapult

×1

8s

Explosives

×6

Gun Powder

×150

Empty Propane Tank

×1

Sulfur

×960

Low Grade Fuel

×18

Charcoal

×1,350

Metal Fragments

×60

Empty Propane Tank

×1

Explosive 5.56 Rifle Ammo
Explosive 5.56 Rifle Ammo

Using Semi-Automatic Rifle

×50

23s

Sulfur

×250

Gun Powder

×500

Metal Fragments

×250

Sulfur

×1,250

Charcoal

×1,500

Metal Fragments

×250

×1

0s

Explosives

×10

Gun Powder

×150

Metal Pipe

×2

Sulfur

×1,400

Low Grade Fuel

×30

Charcoal

×1,950

Metal Fragments

×100

Metal Pipe

×2

Firebomb
Firebomb

Deployed

×5

1m

Low Grade Fuel

×250

Gun Powder

×750

Rope

×10

Sulfur

×1,500

Low Grade Fuel

×250

Charcoal

×2,250

Rope

×10

Firebomb
Firebomb

Launched From Catapult

×5

42s

Low Grade Fuel

×250

Gun Powder

×750

Rope

×10

Sulfur

×1,500

Low Grade Fuel

×250

Charcoal

×2,250

Rope

×10

×9

49s

Gun Powder

×900

Metal Pipe

×9

Sulfur

×1,800

Charcoal

×2,700

Metal Pipe

×9

×2

30s

Explosives

×12

Gun Powder

×300

Empty Propane Tank

×2

Sulfur

×1,920

Low Grade Fuel

×36

Charcoal

×2,700

Metal Fragments

×120

Empty Propane Tank

×2

×1

12s

Cloth

×5

Explosives

×20

Tech Trash

×2

Sulfur

×2,200

Low Grade Fuel

×60

Charcoal

×3,000

Cloth

×5

Metal Fragments

×200

Tech Trash

×2

×1

0s

-

-

×3

7s

-

-

Battering Ram
Battering Ram

Cost To Repair Head

×2

10s

High Quality Metal

×12

High Quality Metal

×12

Scattershot
Scattershot

Launched From Catapult

×1

8s

Stones

×200

Stones

×200

Recycling

If you recycle the Reactive Target...

Recycler
Guaranteed Output
Extra Chance Output
Safezone RecyclerSafezone Recycler
Metal Fragments

×60

Wood

×40

Gears

40%

Radtown RecyclerRadtown Recycler
Metal Fragments

×90

Wood

×60

Gears

60%

IO Connections

The Reactive Target has the following IO connections...

IO Type
Connection Slot
Connection Name

Electric

Input

Power In

Electric

Input

Reset

Electric

Input

Lower

Electric

Output

Power Out

IO Consumption

The Reactive Target consumes the following amount of power...

IO Type
Usage

Electric

1 rW

Decay

When left alone in the following locations, the Reactive Target will start to decay after 48h...

Location
Decay Time

Outside

48h

Inside

480h

Repair

The Reactive Target can be repaired in the following ways...

Max Repair Cost
Hammer

Hammer

Swings

×5

Duration

2.5s
Garry's Mod Tool Gun

Garry's Mod Tool Gun

Bursts

×5

Duration

2s
Repair Bench

Repair Bench

Condition Loss

20%

Requires BP

Yes