命令 | 默认值 |
---|---|
adventcalendar.overrideadventcalendarday | 0 |
adventcalendar.overrideadventcalendarmonth | 0 |
命令 | 默认值 |
---|---|
ai.accuratevisiondistance | True |
ai.addignoreplayer Add a player (or command user if no player is specified) to the AIs ignore list. | - |
ai.aizonestats | - |
ai.allowdesigning | True |
ai.animal_ignore_food If animal_ignore_food is true, animals will not sense food sources or interact with them (server optimization). (default: true) | True |
ai.brainstats | - |
ai.clearignoredplayers Remove all players from the AIs ignore list. | - |
ai.frametime | 5 |
ai.groups | True |
ai.ignoreplayers | False |
ai.killanimals | - |
ai.killscientists | - |
ai.move | True |
ai.nav_carve_height The height of the carve volume. (default: 2) | 2 |
ai.nav_carve_min_base_size The minimum size we allow a carving volume to be. (default: 2) | 2 |
ai.nav_carve_min_building_blocks_to_apply_optimization The minimum number of building blocks a building needs to consist of for this optimization to be applied. (default: 25) | 25 |
ai.nav_carve_size_multiplier The size multiplier applied to the size of the carve volume. The smaller the value, the tighter the skirt around foundation edges, but too small and animals can attack through walls. (default: 4) | 4 |
ai.nav_carve_use_building_optimization If nav_carve_use_building_optimization is true, we attempt to reduce the amount of navmesh carves for a building. (default: false) | False |
ai.navthink | True |
ai.npc_alertness_drain_rate npc_alertness_drain_rate define the rate at which we drain the alertness level of an NPC when there are no enemies in sight. (Default: 0.01) | 0.01 |
ai.npc_alertness_to_aim_modifier This is multiplied with the current alertness (0-10) to decide how long it will take for the NPC to deliberately miss again. (default: 0.33) | 0.5 |
ai.npc_alertness_zero_detection_mod npc_alertness_zero_detection_mod define the threshold of visibility required to detect an enemy when alertness is zero. (Default: 0.5) | 0.5 |
ai.npc_cover_compromised_cooldown npc_cover_compromised_cooldown defines how long a cover point is marked as compromised before it's cleared again for selection. (default: 10) | 10 |
ai.npc_cover_info_tick_rate_multiplier The rate at which we gather information about available cover points. Minimum value is 1, as it multiplies with the tick-rate of the fixed AI tick rate of 0.1 (Default: 20) | 20 |
ai.npc_cover_path_vs_straight_dist_max_diff npc_cover_path_vs_straight_dist_max_diff defines what the maximum difference between straight-line distance and path distance can be when evaluating cover points. (default: 2) | 2 |
ai.npc_cover_use_path_distance If npc_cover_use_path_distance is set to true then npcs will look at the distance between the cover point and their target using the path between the two, rather than the straight-line distance. | True |
ai.npc_deliberate_hit_randomizer The percentage away from a maximum miss the randomizer is allowed to travel when shooting to deliberately hit the target (we don't want perfect hits with every shot). (default: 0.85f) | 0.85 |
ai.npc_deliberate_miss_offset_multiplier The offset with which the NPC will maximum miss the target. (default: 1.25) | 1.25 |
ai.npc_deliberate_miss_to_hit_alignment_time The time it takes for the NPC to deliberately miss to the time the NPC tries to hit its target. (default: 1.5) | 1.5 |
ai.npc_door_trigger_size npc_door_trigger_size defines the size of the trigger box on doors that opens the door as npcs walk close to it (default: 1.5) | 1.5 |
ai.npc_enable If npc_enable is set to false then npcs won't spawn. (default: true) | True |
ai.npc_families_no_hurt If npc_families_no_hurt is true, npcs of the same family won't be able to hurt each other. (default: true) | True |
ai.npc_gun_noise_silencer_modifier The modifier by which a silencer reduce the noise that a gun makes when shot. (Default: 0.15) | 0.15 |
ai.npc_htn_player_base_damage_modifier Baseline damage modifier for the new HTN Player NPCs to nerf their damage compared to the old NPCs. (default: 1.15f) | 1.15 |
ai.npc_htn_player_frustration_threshold npc_htn_player_frustration_threshold defines where the frustration threshold for NPCs go, where they have the opportunity to change to a more aggressive tactic. (default: 3) | 3 |
ai.npc_ignore_chairs If npc_ignore_chairs is true, npcs won't care about seeking out and sitting in chairs. (default: true) | True |
ai.npc_junkpile_a_spawn_chance npc_junkpile_a_spawn_chance define the chance for scientists to spawn at junkpile a. (Default: 0.1) | 0.1 |
ai.npc_junkpile_dist_aggro_gate npc_junkpile_dist_aggro_gate define at what range (or closer) a junkpile scientist will get aggressive. (Default: 8) | 8 |
ai.npc_junkpile_g_spawn_chance npc_junkpile_g_spawn_chance define the chance for scientists to spawn at junkpile g. (Default: 0.1) | 0.1 |
ai.npc_junkpilespawn_chance defines the chance for scientists to spawn at NPC junkpiles. (Default: 0.1) | 0.07 |
ai.npc_max_junkpile_count npc_max_junkpile_count define how many npcs can spawn into the world at junkpiles at the same time (does not include monuments) (Default: 30) | 30 |
ai.npc_max_population_military_tunnels npc_max_population_military_tunnels defines the size of the npc population at military tunnels. (default: 3) | 3 |
ai.npc_max_roam_multiplier This is multiplied with the max roam range stat of an NPC to determine how far from its spawn point the NPC is allowed to roam. (default: 3) | 3 |
ai.npc_only_hurt_active_target_in_safezone If npc_only_hurt_active_target_in_safezone is true, npcs won't any player other than their actively targeted player when in a safe zone. (default: true) | True |
ai.npc_patrol_point_cooldown npc_patrol_point_cooldown defines the cooldown time on a patrol point until it's available again (default: 5) | 5 |
ai.npc_reasoning_system_tick_rate_multiplier The rate at which we tick the reasoning system. Minimum value is 1, as it multiplies with the tick-rate of the fixed AI tick rate of 0.1 (Default: 1) | 1 |
ai.npc_respawn_delay_max_military_tunnels npc_respawn_delay_max_military_tunnels defines the maximum delay between spawn ticks at military tunnels. (default: 1920) | 1920 |
ai.npc_respawn_delay_min_military_tunnels npc_respawn_delay_min_military_tunnels defines the minimum delay between spawn ticks at military tunnels. (default: 480) | 480 |
ai.npc_sensory_system_tick_rate_multiplier The rate at which we tick the sensory system. Minimum value is 1, as it multiplies with the tick-rate of the fixed AI tick rate of 0.1 (Default: 5) | 5 |
ai.npc_spawn_on_cargo_ship Spawn NPCs on the Cargo Ship. (default: true) | True |
ai.npc_spawn_on_junkpile Spawn NPCs on junkpiles (default: true) | True |
ai.npc_spawn_per_tick_max_military_tunnels npc_spawn_per_tick_max_military_tunnels defines how many can maximum spawn at once at military tunnels. (default: 1) | 1 |
ai.npc_spawn_per_tick_min_military_tunnels npc_spawn_per_tick_min_military_tunnels defineshow many will minimum spawn at once at military tunnels. (default: 1) | 1 |
ai.npc_speed_crouch_run npc_speed_crouch_run define the speed of an npc when in the crouched run state, and should be a number between 0 and 1. (Default: 0.25) | 0.25 |
ai.npc_speed_crouch_walk npc_speed_walk define the speed of an npc when in the crouched walk state, and should be a number between 0 and 1. (Default: 0.1) | 0.1 |
ai.npc_speed_run npc_speed_walk define the speed of an npc when in the run state, and should be a number between 0 and 1. (Default: 0.4) | 0.4 |
ai.npc_speed_sprint npc_speed_walk define the speed of an npc when in the sprint state, and should be a number between 0 and 1. (Default: 1.0) | 1 |
ai.npc_speed_walk npc_speed_walk define the speed of an npc when in the walk state, and should be a number between 0 and 1. (Default: 0.18) | 0.18 |
ai.npc_use_new_aim_system If npc_use_new_aim_system is true, npcs will miss on purpose on occasion, where the old system would randomize aim cone. (default: true) | True |
ai.npc_use_thrown_weapons If npc_use_thrown_weapons is true, npcs will throw grenades, etc. This is an experimental feature. (default: true) | True |
ai.npc_valid_aim_cone npc_valid_aim_cone defines how close their aim needs to be on target in order to fire. (default: 0.8) | 0.8 |
ai.npc_valid_mounted_aim_cone npc_valid_mounted_aim_cone defines how close their aim needs to be on target in order to fire while mounted. (default: 0.92) | 0.92 |
ai.npcswimming | True |
ai.ocean_patrol_path_iterations | 100000 |
ai.printignoredplayers Print a lost of all the players in the AI ignore list. | - |
ai.removeignoreplayer Remove a player (or command user if no player is specified) from the AIs ignore list. | - |
ai.scientist_spawners_enabled Do any kind of scientists spawn on the map (default: true) | True |
ai.selectnpclookatserver | - |
ai.sensetime | 1 |
ai.setdestinationsamplenavmesh | True |
ai.showstate | - |
ai.sleepwake | True |
ai.sleepwakestats | - |
ai.spliceupdates | True |
ai.think | True |
ai.tickrate | 5 |
ai.usecalculatepath | True |
ai.usegrid | True |
ai.usesetdestinationfallback | True |
ai.wakesleepingai | - |
命令 | 默认值 |
---|---|
aibrainsenses.humanknownplayerslosupdateinterval | 0.2 |
aibrainsenses.knownplayerslosupdateinterval | 0.5 |
aibrainsenses.updateinterval | 0.5 |
命令 | 默认值 |
---|---|
aimanager.ai_dormant If ai_dormant is true, any npc outside the range of players will render itself dormant and take up less resources, but wildlife won't simulate as well. | True |
aimanager.ai_dormant_max_wakeup_per_tick ai_dormant_max_wakeup_per_tick defines the maximum number of dormant agents we will wake up in a single tick. (default: 30) | 30 |
aimanager.ai_htn_animal_tick_budget ai_htn_animal_tick_budget defines the maximum amount of milliseconds ticking htn animal agents are allowed to consume. (default: 4 ms) | 4 |
aimanager.ai_htn_player_junkpile_tick_budget ai_htn_player_junkpile_tick_budget defines the maximum amount of milliseconds ticking htn player junkpile agents are allowed to consume. (default: 4 ms) | 4 |
aimanager.ai_htn_player_tick_budget ai_htn_player_tick_budget defines the maximum amount of milliseconds ticking htn player agents are allowed to consume. (default: 4 ms) | 4 |
aimanager.ai_htn_use_agency_tick If ai_htn_use_agency_tick is true, the ai manager's agency system will tick htn agents at the ms budgets defined in ai_htn_player_tick_budget and ai_htn_animal_tick_budget. If it's false, each agent registers with the invoke system individually, with no frame-budget restrictions. (default: true) | True |
aimanager.ai_to_player_distance_wakeup_range If an agent is beyond this distance to a player, it's flagged for becoming dormant. | 160 |
aimanager.nav_disable If set to true the navmesh won't generate.. which means Ai that uses the navmesh won't be able to move | False |
aimanager.nav_obstacles_carve_state nav_obstacles_carve_state defines which obstacles can carve the terrain. 0 - No carving, 1 - Only player construction carves, 2 - All obstacles carve. | 2 |
aimanager.nav_wait If true we'll wait for the navmesh to generate before completely starting the server. This might cause your server to hitch and lag as it generates in the background. | True |
aimanager.pathfindingiterationsperframe The maximum amount of nodes processed each frame in the asynchronous pathfinding process. Increasing this value will cause the paths to be processed faster, but can cause some hiccups in frame rate. Default value is 100, a good range for tuning is between 50 and 500. | 100 |
aimanager.setdestination_navmesh_failsafe If set to true, npcs will attempt to place themselves on the navmesh if not on a navmesh when set destination is called. | False |
命令 | 默认值 |
---|---|
aithinkmanager.animalframebudgetms | 2.5 |
aithinkmanager.framebudgetms | 2.5 |
aithinkmanager.petframebudgetms | 1 |
命令 | 默认值 |
---|---|
analytics.analytics_bulk_container_url Azure blob container url for use with client secret authentication | - |
analytics.analytics_bulk_upload_url Azure blob container url + SAS token, enables a more efficient upload method | - |
analytics.analytics_header Header key of secret when uploading analytics | X-API-KEY |
analytics.analytics_secret Header secret value when uploading analytics | - |
analytics.azure_client_id Azure client id for authentication | - |
analytics.azure_client_secret Azure client secret for authentication | - |
analytics.azure_tenant_id Azure tenant id for authentication | - |
analytics.gameplay_analytics Toggle whether gameplay analytics is collected | False |
analytics.gameplay_tick_analytics Toggle whether gameplay tick analytics is collected | False |
analytics.pending_analytics Shows how many analytics events are pending upload | - |
analytics.performance_analytics Toggle to turn off server performance collection | True |
analytics.server_analytics_url | https://rust-api.facepunch.com/api/public/analytics/rust/server |
命令 | 默认值 |
---|---|
antihack.admincheat | True |
antihack.build_inside_check | 2 |
antihack.build_losradius | 0.01 |
antihack.build_losradius_sleepingbag | 0.3 |
antihack.build_terraincheck | True |
antihack.build_vehiclecheck | True |
antihack.debuglevel | 1 |
antihack.enforcementlevel | 1 |
antihack.eye_clientframes | 2 |
antihack.eye_distance_parented_mounted_forgiveness | 2 |
antihack.eye_forgiveness | 0.4 |
antihack.eye_history_forgiveness | 0.1 |
antihack.eye_history_penalty | 100 |
antihack.eye_losradius | 0.18 |
antihack.eye_noclip_backtracking | 0.01 |
antihack.eye_noclip_cutoff | 0.06 |
antihack.eye_noclip_margin | 0.25 |
antihack.eye_penalty | 0 |
antihack.eye_protection | 4 |
antihack.eye_serverframes | 2 |
antihack.eye_terraincheck | True |
antihack.eye_vehiclecheck | True |
antihack.flyhack_extrusion | 2 |
antihack.flyhack_forgiveness_horizontal | 1.5 |
antihack.flyhack_forgiveness_horizontal_inertia | 10 |
antihack.flyhack_forgiveness_vertical | 1 |
antihack.flyhack_forgiveness_vertical_inertia | 7 |
antihack.flyhack_margin | 0.1 |
antihack.flyhack_maxsteps | 15 |
antihack.flyhack_penalty | 100 |
antihack.flyhack_protection | 3 |
antihack.flyhack_reject | True |
antihack.flyhack_stepsize | 0.1 |
antihack.flyhack_usecachedstate | True |
antihack.forceposition | True |
antihack.impact_effect_distance_forgiveness | 0.45 |
antihack.maxdeltatime | 1 |
antihack.maxdesync | 0.8 |
antihack.maxviolation | 100 |
antihack.melee_backtracking | 0.01 |
antihack.melee_clientframes | 2 |
antihack.melee_forgiveness | 0.5 |
antihack.melee_losforgiveness | 0.2 |
antihack.melee_penalty | 0 |
antihack.melee_protection | 4 |
antihack.melee_serverframes | 2 |
antihack.melee_terraincheck | True |
antihack.melee_vehiclecheck | True |
antihack.mesh_inside_check_distance | 50 |
antihack.modelstate | True |
antihack.noclip_backtracking | 0.01 |
antihack.noclip_margin | 0.09 |
antihack.noclip_margin_dismount | 0.22 |
antihack.noclip_maxsteps | 15 |
antihack.noclip_penalty | 0 |
antihack.noclip_protection | 3 |
antihack.noclip_reject | True |
antihack.noclip_stepsize | 0.1 |
antihack.objectplacement | True |
antihack.projectile_anglechange | 60 |
antihack.projectile_backtracking | 0.01 |
antihack.projectile_clientframes | 2 |
antihack.projectile_damagedepth | 2 |
antihack.projectile_desync | 1 |
antihack.projectile_distance_forgiveness_minimum | 25 |
antihack.projectile_forgiveness | 0.5 |
antihack.projectile_impactspawndepth | 1 |
antihack.projectile_losforgiveness | 0.2 |
antihack.projectile_penalty | 0 |
antihack.projectile_positionoffset | True |
antihack.projectile_protection | 6 |
antihack.projectile_serverframes | 2 |
antihack.projectile_terraincheck | True |
antihack.projectile_trajectory | 2 |
antihack.projectile_trajectory_update | 0.02 |
antihack.projectile_update_limit | 4 |
antihack.projectile_vehiclecheck | True |
antihack.projectile_velocitychange | 1.1 |
antihack.relaxationpause | 10 |
antihack.relaxationrate | 0.1 |
antihack.reporting | False |
antihack.rpc_timer_forgiveness | 1 |
antihack.rpcstallfade | 2.5 |
antihack.rpcstallmode | 1 |
antihack.rpcstallthreshold | 0.8 |
antihack.server_occlusion_admin_bypass | False |
antihack.serverside_fall_damage | False |
antihack.speedhack_forgiveness | 2 |
antihack.speedhack_forgiveness_inertia | 10 |
antihack.speedhack_penalty | 0 |
antihack.speedhack_protection | 3 |
antihack.speedhack_reject | True |
antihack.speedhack_slopespeed | 10 |
antihack.terrain_check_geometry | False |
antihack.terrain_kill | True |
antihack.terrain_padding | 0.3 |
antihack.terrain_penalty | 100 |
antihack.terrain_protection | 1 |
antihack.terrain_timeslice | 64 |
antihack.tick_buffer_noclip_threshold | 2 |
antihack.tick_buffer_preventions | True |
antihack.tick_buffer_reject_threshold | 3 |
antihack.tick_buffer_server_lag_threshold | 0.3 |
antihack.tick_distance_forgiveness | 5 |
antihack.tick_max_distance | 1.1 |
antihack.tick_max_distance_falling | 4 |
antihack.tick_max_distance_parented | 3 |
antihack.tickhistoryforgiveness | 0.1 |
antihack.tickhistorytime | 0.5 |
antihack.use_legacy_mesh_inside_check | True |
antihack.userlevel | 2 |
命令 | 默认值 |
---|---|
app.alarmcooldown Cooldown time before alarms can send another notification (in seconds) | 30 |
app.appban | - |
app.appunban | - |
app.connections | - |
app.info | - |
app.listenip | - |
app.maxconnections | 500 |
app.maxconnectionsperip | 5 |
app.maxmessagesize | 1048576 |
app.notifications Enables sending push notifications | True |
app.pair | - |
app.port | 28083 |
app.publicip | - |
app.queuelimit Max number of queued messages - set to 0 to disable message processing | 100 |
app.regeneratetoken | - |
app.resetlimiter | - |
app.retry_initialize Retry initializing the Rust+ companion server if it previously failed | - |
app.serverid | - |
app.update Disables updating entirely - emergency use only | True |
命令 | 默认值 |
---|---|
autoturret.auto_turret_budget_ms How many milliseconds to spend on target scanning per frame | 0.5 |
命令 | 默认值 |
---|---|
baseboat.do_shore_drift | True |
baseboat.drift_speed | 1 |
baseboat.generate_paths | True |
baseboat.seconds_between_shore_drift | - |
baseboat.seconds_until_shore_drift | - |
命令 | 默认值 |
---|---|
basefishingrod.forcefail | False |
basefishingrod.forcesuccess | False |
basefishingrod.immediatehook | False |
命令 | 默认值 |
---|---|
basemetaldetector.detectlongrangetick | 1 |
basemetaldetector.detectminmovementdistance | 1 |
basemetaldetector.nearestdistancetick | 0.25 |
命令 | 默认值 |
---|---|
basepet.movementupdatebudgetms | 1 |
basepet.onlyqueuebasenavmovements | True |
basepet.queuedmovementsallowed | True |
命令 | 默认值 |
---|---|
baseridableanimal.decayminutes How long before a horse dies unattended | 180 |
baseridableanimal.dungtimescale | 1 |
baseridableanimal.framebudgetms | 1 |
命令 | 默认值 |
---|---|
basesiegeweapon.outsidedecayminutes How many minutes before a siege weapon loses all its health while outside | 600 |
命令 | 默认值 |
---|---|
basesubmarine.deepwaterdecayminutes How long before a submarine loses all its health while in deep water | 120 |
basesubmarine.outsidedecayminutes How long before a submarine loses all its health while outside. If it's in deep water, deepwaterdecayminutes is used | 180 |
basesubmarine.oxygenminutes How long a submarine can stay underwater until players start taking damage from low oxygen | 10 |
命令 | 默认值 |
---|---|
bike.doplayerdamage Can bike crashes cause damage or death to the rider? | True |
bike.motorbikemonumentpopulation Motorbike population in monuments | 1 |
bike.outsidedecayminutes How long before a bike loses all its health while outside | 1440 |
bike.pedalmonumentpopulation Pedal bike population in monuments | 1 |
bike.pedalroadsidepopulation Pedal bike population active on the server (roadside spawns) | 1 |
bike.playerdamageragdolltheshold Amount of collision damage on a bike required to ragdoll the player | 10 |
命令 | 默认值 |
---|---|
boombox.backtracklength | 30 |
boombox.clearradiobyuser | - |
boombox.serverurllist A list of radio stations that are valid on this server. Format: NAME,URL,NAME,URL,etc | - |
命令 | 默认值 |
---|---|
bradley.enabled | True |
bradley.quickrespawn | - |
bradley.respawndelayminutes | 60 |
bradley.respawndelayvariance | 1 |
命令 | 默认值 |
---|---|
bradleyapc.deployattackdistancemax | 50 |
bradleyapc.deployhealthrangemax | 0.5 |
bradleyapc.deployhealthrangemin | 0.4 |
bradleyapc.deployinterval | 1 |
bradleyapc.deployondamagecheckinterval | 1 |
bradleyapc.killscientistsonbradleydeath | False |
bradleyapc.mountafternotattackedduration | 180 |
bradleyapc.mountafternotfiredduration | 60 |
bradleyapc.mountafternottargetsduration | 60 |
bradleyapc.scientistredeploymentmininterval | 60 |
bradleyapc.spawnroadbradley | - |
bradleyapc.usesmokegrenades | True |
命令 | 默认值 |
---|---|
camerarenderer.completionframebudgetms | 5 |
camerarenderer.enabled | True |
camerarenderer.entitymaxage | 5 |
camerarenderer.entitymaxdistance | 100 |
camerarenderer.farplane | 250 |
camerarenderer.height | 90 |
camerarenderer.layermask | 1218656529 |
camerarenderer.maxraysperframe | 100000 |
camerarenderer.maxrendersperframe | 25 |
camerarenderer.nearplane | 0 |
camerarenderer.playermaxdistance | 30 |
camerarenderer.playernamemaxdistance | 10 |
camerarenderer.renderinterval | 0.05 |
camerarenderer.samplesperrender | 3000 |
camerarenderer.verticalfov | 65 |
camerarenderer.width | 160 |
命令 | 默认值 |
---|---|
cargoship.cargo_escape_boat_rhib | True |
cargoship.debug_cargo_status | - |
cargoship.debug_info | - |
cargoship.dock_time | 480 |
cargoship.docking_debug | False |
cargoship.egress_duration_minutes | 10 |
cargoship.event_duration_minutes | 50 |
cargoship.event_enabled | True |
cargoship.loot_round_spacing_minutes | 10 |
cargoship.loot_rounds | 3 |
cargoship.refresh_loot_on_dock | True |
cargoship.should_dock | True |
命令 | 默认值 |
---|---|
chat.cardgamesay | - |
chat.clansay | - |
chat.enabled | True |
chat.globalchat | True |
chat.hidechatintutorial | True |
chat.historysize Number of messages to keep in memory for chat history | 1000 |
chat.localchat | False |
chat.localchatrange | 100 |
chat.localsay | - |
chat.say | - |
chat.search | - |
chat.serverlog | True |
chat.tail | - |
chat.teamsay | - |
命令 | 默认值 |
---|---|
cinematicentity.hideobjects Hides cinematic entities by group (0= none, 1= lights, 2= BGs, 3= props, 4= misc) | - |
命令 | 默认值 |
---|---|
clan.editsrequireclantable If enabled then players will need to be near a Clan Table to make changes to clans | True |
clan.enabled Enables the clan system if set to true (must be set at boot, requires restart) | False |
clan.info Prints info about a clan given its ID | - |
clan.maxmembercount Maximum number of members each clan can have (local backend only!) | 100 |
clan.scorefordestroyingbradley How much score players earn for destroying bradley | 10 |
clan.scorefordestroyingtoolcupboards How much score players earn for destroying other player's tool cupboards | 10 |
clan.scoreforhackingcrates How much score players earn for hacking crates | 5 |
clan.scoreforkilledbyplayerinotherclan How much score players earn for being killed by a player in another clan (this value should be negative) | -10 |
clan.scoreforkillingplayerinotherclan How much score players earn for killing a player in another clan | 10 |
clan.scoreforkillingunarmedplayer How much score players earn for killing unarmed players (this value should be negative) | -10 |
clan.scoreforlootingelitecrate How much score players earn for looting an elite crate | 10 |
clan.scoreforopeninghackedcrates How much score players earn for opening hacked crates | 5 |
clan.scoreforreachingcargoship How much score players earn for reaching cargo ship | 10 |
clan.scoreforrunningexcavator How much score players earn for running the excavator | 10 |
命令 | 默认值 |
---|---|
copypaste.copybox_sv | - |
copypaste.copybuilding_sv | - |
copypaste.copyradius_sv | - |
copypaste.deletepaste <name> | - |
copypaste.downloadpaste <url> <name> | - |
copypaste.killbox_sv | - |
copypaste.loadpaste <name> | - |
copypaste.paste_sv | - |
copypaste.printselection_sv | - |
copypaste.renamepaste <old> <new> | - |
copypaste.savepaste <name> | - |
copypaste.undopaste_sv | - |
命令 | 默认值 |
---|---|
coverpointvolume.cover_point_sample_step_height cover_point_sample_step_height defines the height of the steps we do vertically for the cover point volume's cover point generation (smaller steps gives more accurate cover points, but at a higher processing cost). (default: 2.0) | 2 |
coverpointvolume.cover_point_sample_step_size cover_point_sample_step_size defines the size of the steps we do horizontally for the cover point volume's cover point generation (smaller steps gives more accurate cover points, but at a higher processing cost). (default: 6.0) | 6 |
命令 | 默认值 |
---|---|
creative.allusers Apply creative mode to the entire server | False |
creative.bypassholdtoplaceduration Bypasses bypassHoldToPlaceDuration when deploying items | False |
creative.freebuild Build blocks for free | False |
creative.freeplacement Bypasses all placement checks | False |
creative.freerepair Bypass the 30s repair cooldown when repairing objects | False |
creative.togglecreativemodeuser | - |
creative.unlimitedio Bypasses limits on IO length and points | False |
命令 | 默认值 |
---|---|
debug.bench_io Spawn lots of IO entities to lag the server | - |
debug.breakheld Break the current held object | - |
debug.breakheld_almost Almost break the current held object | - |
debug.breakitem Break all the items in your inventory whose name match the passed string | - |
debug.breakshield Breaks the currently held shield | - |
debug.callbacks | False |
debug.checkparentingtriggers | True |
debug.checktriggers | False |
debug.cleartutorialforplayer If a player ends up stuck on a tutorial for any reason this will clear the island and reset the player (will also kill player) | - |
debug.completemission | - |
debug.completemissionstage | - |
debug.completetutorial | - |
debug.debugdismounts | False |
debug.deleteentitiesbyshortname | - |
debug.deleteentitybyid | - |
debug.disablecondition Do not damage any items | False |
debug.drink | - |
debug.eat | - |
debug.enable_player_movement | - |
debug.flushgroup Takes you in and out of your current network group, causing you to delete and then download all entities in your PVS again | - |
debug.heal | - |
debug.hurt | - |
debug.invis Make admin invisibile | - |
debug.log | True |
debug.printgroups | - |
debug.printmissionspeakinfo | False |
debug.puzzlereset reset all puzzles | - |
debug.quittutorial | - |
debug.refillvitals Refills the vital of a target player. eg. debug.refillsvital jim - leave blank to target yourself, can take multiple players at once | - |
debug.refillvitalsall Refills the vitals of all active players on the server | - |
debug.renderinfo | - |
debug.repair_inventory Repair all items in inventory | - |
debug.resetsleepingbagtimers | - |
debug.setdamage | - |
debug.setfood | - |
debug.sethealth | - |
debug.setradiation | - |
debug.setwater | - |
debug.spawnparachutetester | - |
debug.stall | - |
debug.starttutorial | - |
debug.testtutorialcinematic | - |
debug.tutorial_start_cooldown | 60 |
debug.tutorialstatus | - |
命令 | 默认值 |
---|---|
decay.bracket_0_blockcount Between 0 and this value are considered bracket 0 and will cost bracket_0_costfraction per upkeep period to maintain | 15 |
decay.bracket_0_costfraction blocks within bracket 0 will cost this fraction per upkeep period to maintain | 0.1 |
decay.bracket_1_blockcount Between bracket_0_blockcount and this value are considered bracket 1 and will cost bracket_1_costfraction per upkeep period to maintain | 50 |
decay.bracket_1_costfraction blocks within bracket 1 will cost this fraction per upkeep period to maintain | 0.15 |
decay.bracket_2_blockcount Between bracket_1_blockcount and this value are considered bracket 2 and will cost bracket_2_costfraction per upkeep period to maintain | 125 |
decay.bracket_2_costfraction blocks within bracket 2 will cost this fraction per upkeep period to maintain | 0.2 |
decay.bracket_3_blockcount Between bracket_2_blockcount and this value (and beyond) are considered bracket 3 and will cost bracket_3_costfraction per upkeep period to maintain | 200 |
decay.bracket_3_costfraction blocks within bracket 3 will cost this fraction per upkeep period to maintain | 0.333 |
decay.build_twig_cost_multiplier Can players upgrade building blocks to wood | 1 |
decay.debug | False |
decay.delay_metal How long should this building grade decay be delayed when not protected by upkeep, in hours | 0 |
decay.delay_override When set to a value above 0 everything will decay with this delay | 0 |
decay.delay_stone How long should this building grade decay be delayed when not protected by upkeep, in hours | 0 |
decay.delay_toptier How long should this building grade decay be delayed when not protected by upkeep, in hours | 0 |
decay.delay_twig How long should this building grade decay be delayed when not protected by upkeep, in hours | 0 |
decay.delay_wood How long should this building grade decay be delayed when not protected by upkeep, in hours | 0 |
decay.duration_metal How long should this building grade take to decay when not protected by upkeep, in hours | 8 |
decay.duration_override When set to a value above 0 everything will decay with this duration | 0 |
decay.duration_stone How long should this building grade take to decay when not protected by upkeep, in hours | 5 |
decay.duration_toptier How long should this building grade take to decay when not protected by upkeep, in hours | 12 |
decay.duration_twig How long should this building grade take to decay when not protected by upkeep, in hours | 1 |
decay.duration_wood How long should this building grade take to decay when not protected by upkeep, in hours | 3 |
decay.outside_test_range Maximum distance to test to see if a structure is outside, higher values are slower but accurate for huge buildings | 50 |
decay.scale | 1 |
decay.tick | 600 |
decay.upgrade_hqm_cost_multiplier Can players upgrade building blocks to hqm | 1 |
decay.upgrade_hqm_enabled Can players upgrade building blocks to hqm | True |
decay.upgrade_metal_cost_multiplier Can players upgrade building blocks to metal | 1 |
decay.upgrade_metal_enabled Can players upgrade building blocks to metal | True |
decay.upgrade_stone_cost_multiplier Can players upgrade building blocks to stone | 1 |
decay.upgrade_stone_enabled Can players upgrade building blocks to stone | True |
decay.upgrade_wood_cost_multiplier Can players upgrade building blocks to wood | 1 |
decay.upgrade_wood_enabled Can players upgrade building blocks to wood | True |
decay.upkeep Is upkeep enabled | True |
decay.upkeep_grief_protection How many minutes can the upkeep cost last after the cupboard was destroyed? default : 1440 (24 hours) | 1440 |
decay.upkeep_heal_scale Scale at which objects heal when upkeep conditions are met, default of 1 is same rate at which they decay | 1 |
decay.upkeep_inside_decay_scale Scale at which objects decay when they are inside, default of 0.1 | 0.1 |
decay.upkeep_period_minutes How many minutes does the upkeep cost last? default : 1440 (24 hours) | 1440 |
命令 | 默认值 |
---|---|
demo.benchmark_demo_upload | - |
demo.delete_after_upload Should the full server demos be deleted after they are uploaded | True |
demo.full_server_demo | False |
demo.max_upload_concurrency Max parallel requests when uploading demos | 20 |
demo.record | - |
demo.recordlist | - |
demo.recordlistmode Controls the behavior of recordlist, 0=whitelist, 1=blacklist | 0 |
demo.server_demo_cleanup_interval How many minutes between cleaning up demos from the disk | 20 |
demo.server_demo_directory Directory to save full server demos | server_demos |
demo.server_demo_disk_space_gb How much disk space full server demos can take before we start to delete them | 30 |
demo.server_flush_seconds | 300 |
demo.splitmegabytes | 200 |
demo.splitseconds | 3600 |
demo.stop | - |
demo.upload_bandwidth_limit_ratio | 1 |
demo.upload_demos | True |
demo.upload_url | - |
demo.zip_demos Should we be zipping the demos before we upload them | True |
命令 | 默认值 |
---|---|
drone.altitudespeedoverride If greater than zero, overrides the drone's vertical movement speed | 0 |
drone.maxcontrolrange How far drones can be flown away from the controlling computer station | 250 |
drone.movementspeedoverride If greater than zero, overrides the drone's planar movement speed | 0 |
命令 | 默认值 |
---|---|
droppeditem.underwater_drag_budget_ms How many milliseconds to spend on updating underwater drag levels | 0.1 |
命令 | 默认值 |
---|---|
entity.debug_toggle | - |
entity.deleteby Destroy all entities created by provided users (separate users by space) | - |
entity.deletebytextblock Destroy all entities created by users in the provided text block (can use with copied results from ent auth) | - |
entity.find_entity | - |
entity.find_group | - |
entity.find_id | - |
entity.find_parent | - |
entity.find_radius | - |
entity.find_self | - |
entity.find_status | - |
entity.nudge | - |
entity.set_battery_charge | - |
entity.spawn | - |
entity.spawngrid | - |
entity.spawnitem | - |
entity.spawnlootfrom | - |
命令 | 默认值 |
---|---|
env.addtime | - |
env.day | 20 |
env.month | 5 |
env.nightlight_brightness | 0.0175 |
env.nightlight_distance | 7 |
env.nightlight_fadefraction | 0.65 |
env.oceanlevel | 0 |
env.progresstime | True |
env.redmoon | False |
env.time | 9 |
env.year | 2024 |
命令 | 默认值 |
---|---|
espcanvas.displaydistancemultiplier Multiply the maximum distance for displaying players nameplates | 1 |
命令 | 默认值 |
---|---|
events.print_server_events | - |
events.set_event_enabled | - |
events.set_event_max_delay | - |
events.set_event_min_delay | - |
命令 | 默认值 |
---|---|
frankensteinpet.decayminutes How long before a Frankenstein Pet dies un controlled and not asleep on table | 180 |
命令 | 默认值 |
---|---|
fsmcomponent.framebudgetms How many milliseconds to spend on the AIs FSMs per frame | 0.5 |
fsmcomponent.maxrefreshintervalseconds | 0.5 |
fsmcomponent.minrefreshintervalseconds | 0 |
命令 | 默认值 |
---|---|
gamemodesoftcore.reclaim_fraction_belt | 0.5 |
gamemodesoftcore.reclaim_fraction_main | 0.5 |
gamemodesoftcore.reclaim_fraction_wear | 0 |
命令 | 默认值 |
---|---|
gc.alloc | - |
gc.collect | - |
gc.enabled | True |
gc.incremental_enabled | True |
gc.incremental_milliseconds | 3 |
gc.unload | - |
命令 | 默认值 |
---|---|
global.add_wallpaper_radius add_wallpaper_radius 'wallpaper' 'radius' | - |
global.adminui_deleteugccontent | - |
global.adminui_fullrefresh | - |
global.adminui_requestfireworkpattern | - |
global.adminui_requestplayerlist | - |
global.adminui_requestserverconvars | - |
global.adminui_requestserverinfo | - |
global.adminui_requestugccontent | - |
global.adminui_requestugclist | - |
global.allowadminui Controls whether the in-game admin UI is displayed to admins | True |
global.asyncwarmup | False |
global.authcount Returns all entities that the provided player is authed to (TC's, locks, etc), supports --json | - |
global.authradius | - |
global.authradius_multi | - |
global.authradius_radius | - |
global.ban ban <player> <reason> [optional duration] | - |
global.banid banid <steamid> <username> <reason> [optional duration] | - |
global.banlist List of banned users (sourceds compat) | - |
global.banlistex List of banned users - shows reasons and usernames | - |
global.bans List of banned users | - |
global.breakclothing | - |
global.breakitem | - |
global.buildinfo Get information about this build | - |
global.carstats Get information about all the cars in the world | - |
global.change_wallpaper_radius change_wallpaper_radius 'wallpaper' 'radius' | - |
global.cinematicgingerbreadcorpses When enabled a player wearing a gingerbread suit will gib like the gingerbread NPC's | False |
global.clear_wallpaper_radius clear_wallpaper_radius 'radius' | - |
global.clearallsprays | - |
global.clearallspraysbyplayer | - |
global.cleardroppeditems | - |
global.clearspraysatpositioninradius | - |
global.clearspraysinradius | - |
global.clearugcbyplayer | - |
global.clearugcentitiesinrange | - |
global.clearugcentity | - |
global.clearvendingmachinenamescontaining | - |
global.clientperf | - |
global.clientperf_frametime | - |
global.colliders | - |
global.deauthradius | - |
global.deauthradius_multi | - |
global.deauthradius_radius | - |
global.developer | 0 |
global.disablebagdropping Disables the backpacks that appear after a corpse times out | False |
global.dump | - |
global.entcount Returns all entities that the provided player has placed, supports --json | - |
global.entid | - |
global.error | - |
global.forceunloadbundles | True |
global.free | - |
global.getugcinfo | - |
global.injure | - |
global.injureplayer | - |
global.job_system_threads | 15 |
global.kick | - |
global.kickall | - |
global.kill | - |
global.killallplayers | - |
global.killplayer | - |
global.listid List of banned users, by ID (sourceds compat) | - |
global.maxspraysperplayer If a player sprays more than this, the oldest spray will be destroyed. 0 will disable | 40 |
global.maxthreads | 8 |
global.moderatorid | - |
global.mute | - |
global.mutelist Print a list of currently muted players | - |
global.objects | - |
global.ownerid | - |
global.perf | 0 |
global.playerlist Get a list of players | - |
global.players Print out currently connected clients etc | - |
global.preloadconcurrency | 1 |
global.printallscenesinbuild | - |
global.queue | - |
global.quit | - |
global.recover | - |
global.recoverplayer | - |
global.removemoderator | - |
global.removeowner | - |
global.removeskipqueue Removes skip queue permission from a SteamID | - |
global.report | - |
global.respawn | - |
global.respawn_sleepingbag | - |
global.respawn_sleepingbag_remove | - |
global.restart | - |
global.say Sends a message in chat | - |
global.serverinfo Get a list of information about the server | - |
global.setinfo | - |
global.skick | - |
global.skin_looking <skin> | - |
global.skin_radius skin_radius 'skin' 'radius' | - |
global.skipassetwarmup_crashes | False |
global.skipqueue | - |
global.skipqueueid Adds skip queue permissions to a SteamID | - |
global.sleep | - |
global.sleepingusers Show user info for players on server. | - |
global.sleepingusersinrange Show user info for sleeping players on server in range of the player. | - |
global.sleeptarget | - |
global.spectate | - |
global.spectateid | - |
global.sprayduration Base time (in seconds) that sprays last | 10800 |
global.sprayoutofauthmultiplier Multiplier applied to SprayDuration if a spray isn't in the sprayers auth (cannot go above 1f) | 0.5 |
global.stats Print out stats of currently connected clients | - |
global.status Print out currently connected clients | - |
global.status_sv | - |
global.steamconnectiontimeout | 10000 |
global.steamnagleflush | False |
global.steamnagletime Nagle time, in microseconds | 5000 |
global.steamnetdebug Turns on varying levels of debug output for the Steam Networking. This will affect performance. (0 = off, 1 = bug, 2 = error, 3 = important, 4 = warning, 5 = message, 6 = verbose, 7 = debug, 8 = everything) | 0 |
global.steamnetdebug_ackrtt | 4 |
global.steamnetdebug_message | 4 |
global.steamnetdebug_p2prendezvous | 4 |
global.steamnetdebug_packetdecode | 4 |
global.steamnetdebug_packetgaps | 4 |
global.steamnetdebug_sdrrelaypings | 4 |
global.steamrelayinit | - |
global.steamsendbuffer Upper limit of buffered pending bytes to be sent | 524288 |
global.steamsendratemax Maxminum send rate clamp, 0 is no limit | 262144 |
global.steamsendratemin Minimum send rate clamp, 0 is no limit | 262144 |
global.steamstatus | - |
global.subscriptions | - |
global.sysinfo | - |
global.sysuid | - |
global.teaminfo | - |
global.teleport | - |
global.teleport2autheditem | - |
global.teleport2death | - |
global.teleport2grid | - |
global.teleport2marker | - |
global.teleport2me | - |
global.teleport2owneditem | - |
global.teleportany | - |
global.teleporteveryone2me | - |
global.teleportlos | - |
global.teleportnonsleepers2me | - |
global.teleportpos | - |
global.teleportsleepers2me | - |
global.teleporttargetteam2me | - |
global.teleportteam2me | - |
global.textures | - |
global.togglespectateteaminfo | - |
global.unban | - |
global.unmute | - |
global.updatemanifest Immediately update the manifest | - |
global.updatenetworkpositionwithdebugcamerawhilespectating | False |
global.upgrade_looking <grade> | - |
global.upgrade_radius upgrade_radius 'grade' 'radius' | - |
global.users Show user info for players on server. | - |
global.usersinrange Show user info for players on server in range of the player. | - |
global.usersinrangeofplayer Show user info for players on server in range of the supplied player (eg. Jim 50) | - |
global.version | - |
global.warmupconcurrency | 1 |
命令 | 默认值 |
---|---|
guntrap.gun_trap_budget_ms How many milliseconds to spend on target scanning per frame | 0.5 |
命令 | 默认值 |
---|---|
hackablelockedcrate.decayseconds How many seconds until the crate is destroyed without any hack attempts | 7200 |
hackablelockedcrate.requiredhackseconds How many seconds for the crate to unlock | 900 |
命令 | 默认值 |
---|---|
halloween.enabled | False |
halloween.murdererpopulation Population active on the server, per square km | 0 |
halloween.scarecrow_beancan_vs_player_dmg_modifier Modified damage from beancan explosion vs players (Default: 0.1). | 0.1 |
halloween.scarecrow_body_dmg_modifier Modifier to how much damage scarecrows take to the body. (Default: 0.25) | 0.25 |
halloween.scarecrow_chase_stopping_distance Stopping distance for destinations set while chasing a target (Default: 0.5) | 0.5 |
halloween.scarecrow_throw_beancan_global_delay The delay globally on a server between each time a scarecrow throws a beancan (Default: 8 seconds). | 8 |
halloween.scarecrowpopulation Population active on the server, per square km | 0 |
halloween.scarecrows_throw_beancans Scarecrows can throw beancans (Default: true). | True |
命令 | 默认值 |
---|---|
halloweendungeon.lifetime How long each active dungeon should last before dying | 600 |
halloweendungeon.population Population active on the server | 0 |
命令 | 默认值 |
---|---|
handcuffs.maxconditionrepairlossonpush | 0.4 |
handcuffs.restrainedpushdamage | 5 |
handcuffs.togglecuffslocked | - |
命令 | 默认值 |
---|---|
heli.bulletaccuracy | 2 |
heli.bulletdamagescale | 1 |
heli.call | - |
heli.calltome | - |
heli.death | - |
heli.drop | - |
heli.flee | - |
heli.guns | 1 |
heli.lifetimeminutes | 30 |
heli.move | - |
heli.orbit | - |
heli.orbitstrafe | - |
heli.patrol | - |
heli.strafe | - |
heli.testpuzzle | - |
命令 | 默认值 |
---|---|
hotairballoon.minimumaltitudeterrain | 25 |
hotairballoon.outsidedecayminutes How long before a HAB loses all its health while outside | 180 |
hotairballoon.population Population active on the server | 1 |
hotairballoon.serviceceiling | 175 |
命令 | 默认值 |
---|---|
inventory.clearinventory Clears the inventory of a target player. eg. inventory.clearInventory jim. Can take container names as arguments: --belt --wear --backpack | - |
inventory.copyto Copies the players inventory to the player in front of them | - |
inventory.defs | - |
inventory.deployloadout Deploys the given loadout to a target player. eg. inventory.deployLoadout testloadout jim | - |
inventory.deployloadoutinrange Deploys a loadout to players in a radius eg. inventory.deployLoadoutInRange testloadout 30 | - |
inventory.disableattirelimitations Disables all attire limitations, so NPC clothing and invalid overlaps can be equipped | False |
inventory.endloot | - |
inventory.equipslot | - |
inventory.equipslottarget | - |
inventory.give {item} {amount} {condition} {skin} {container} {slot} | - |
inventory.giveall | - |
inventory.givearm {itemid} {amount} | - |
inventory.givebp | - |
inventory.giveid {itemid} {amount} | - |
inventory.giveto {item} {player} {amount} {skin} | - |
inventory.lighttoggle | - |
inventory.listloadouts Prints all saved inventory loadouts | - |
inventory.pipetteid | - |
inventory.reloaddefs | - |
inventory.resetbp | - |
inventory.saveloadout Saves the current equipped loadout of the calling player. eg. inventory.saveLoadout loaduoutname | - |
inventory.unlockall | - |
命令 | 默认值 |
---|---|
ioentity.backtracking | 8 |
ioentity.debugbudget Print out what is taking so long in the IO frame budget | False |
ioentity.debugbudgetthreshold Ignore frames with a lower ms than this while debugBudget is active | 2 |
ioentity.debugqueue | - |
ioentity.framebudgetelectrichighpriorityms | 1 |
ioentity.framebudgetelectriclowpriorityms | 0.5 |
ioentity.framebudgetfluidms | 0.25 |
ioentity.framebudgetgenericms | 1 |
ioentity.framebudgetindustrialms | 0.25 |
ioentity.framebudgetkineticms | 1 |
ioentity.infiniteiopower All player placed electrical entities will receive full power without needing to be plugged into anything | False |
ioentity.responsetime | 0.1 |
命令 | 默认值 |
---|---|
metaldetectorsource.attemptspersubsourcespawn | 5 |
metaldetectorsource.mindistancebetweensubsources | 1.5 |
metaldetectorsource.population Population active on the server, per square km | 1200 |
metaldetectorsource.servercountsources | - |
metaldetectorsource.timeoutduration | 7200 |
命令 | 默认值 |
---|---|
mlrs.brokendownminutes How many minutes before the MLRS recovers from use and can be used again | 20 |
命令 | 默认值 |
---|---|
modularcar.outsidedecayminutes How many minutes before a ModularCar loses all its health while outside | 864 |
modularcar.population Population active on the server | 3 |
命令 | 默认值 |
---|---|
motorrowboat.decaystartdelayminutes How long until decay begins after the boat was last used | 45 |
motorrowboat.deepwaterdecayminutes How long before a boat loses all its health while in deep water | 120 |
motorrowboat.outsidedecayminutes How long before a boat loses all its health while outside. If it's in deep water, deepwaterdecayminutes is used | 180 |
motorrowboat.population Population active on the server | 1 |
命令 | 默认值 |
---|---|
net.global_network_debug Toggle printing time taken to send all global entities to client when they connect | False |
net.global_networked_bases | True |
net.limit_global_update_broadcast (default) true = only broadcast to clients with global networking enabled, false = broadcast to every client regardless | True |
net.network_group_debug Toggle checking network group bounds whenever an entity changes its network group | False |
net.visdebug | False |
net.visibilityradiusfaroverride | -1 |
net.visibilityradiusnearoverride | -1 |
命令 | 默认值 |
---|---|
nexus.broadcast_ping | - |
nexus.clanclatbatchduration Maximum duration in seconds to batch clan chat messages to send to other servers on the nexus | 1 |
nexus.defaultzonecontactradius Default distance between zones to allow boat travel, if map.contactRadius isn't set in the nexus (uses normalized coordinates) | 0.33 |
nexus.endpoint URL endpoint to use for the Nexus API | https://api.facepunch.com/api/nexus/ |
nexus.islandspawndistance How far away islands should be spawned, as a factor of the map size | 1.5 |
nexus.loadingtimeout Time in seconds to keep players in the loading state before going to sleep | 900 |
nexus.logging | True |
nexus.mapimagescale Scale of the map to render and upload to the nexus | 0.5 |
nexus.messagelockduration Time in seconds to allow the server to process nexus messages before re-sending (requires restart) | 5 |
nexus.ping | - |
nexus.pinginterval Time in seconds to wait between server status pings | 30 |
nexus.playermanifestinterval Interval in seconds to broadcast the player manifest to other servers on the nexus | 30 |
nexus.playeronline | - |
nexus.protectionduration Maximum time in seconds to keep transfer protection enabled on entities | 300 |
nexus.refreshislands | - |
nexus.rpctimeoutmultiplier Multiplier for nexus RPC timeout durations in case we expect different latencies | 1 |
nexus.secretkey | - |
nexus.timeoffset Time offset in hours from the nexus clock | 0 |
nexus.transfer | - |
nexus.transferflushtime Maximum amount of time in seconds that transfers should be cached before auto-saving | 60 |
nexus.uploadmap Reupload the map image to the nexus. Normally happens automatically at server boot. WARNING: This will lag the server! | - |
nexus.zonecontroller | basic |
命令 | 默认值 |
---|---|
npc.vendor_attack_heli_enabled | True |
npc.vendor_hab_enabled | True |
npc.vendor_minicopter_enabled | True |
npc.vendor_rhib_enabled | True |
npc.vendor_rowboat_enabled | True |
npc.vendor_scrap_heli_enabled | True |
npc.vendor_sub_duo_enabled | True |
npc.vendor_sub_solo_enabled | True |
命令 | 默认值 |
---|---|
npcautoturret.sleeperhostiledelay How many seconds until a sleeping player is considered hostile | 1200 |
命令 | 默认值 |
---|---|
npcvendingmachine.addhours Simulates the provided number of hours passing in the vending machine system | - |
npcvendingmachine.dynamicpricingenabled Whether to run the the dynamic pricing system | True |
npcvendingmachine.maximumpricemultiplier The maximum point that a price can increase to (2 = 200%) | 2 |
npcvendingmachine.minimumpricemultiplier The Minimum point that the price can drop to (0.5 = 50% off) | 0.5 |
npcvendingmachine.pricedecreaseamount How much to decrease the price for if it is underselling (0.05 = 5%) | 0.05 |
npcvendingmachine.priceincreaseamount How much to increase the price by if it is selling a lot (0.05 = 5%) | 0.1 |
npcvendingmachine.priceupdatefrequencybiweekly How many realtime hours are checked when looking for price increases. Max 72 (10 days), min 0.5 (half an hour) | 2 |
npcvendingmachine.priceupdatefrequencydefault How many realtime hours are checked when looking for price increases. Max 72 (10 days), min 0.5 (half an hour) | 3 |
npcvendingmachine.priceupdatefrequencyweekly How many realtime hours are checked when looking for price increases. Max 72 (10 days), min 0.5 (half an hour) | 1 |
npcvendingmachine.printallpricechanges Print out all current price changes on the server | - |
npcvendingmachine.resetdynamicpricing Resets the state of all discounts and surcharges from NPC vending machines | - |
npcvendingmachine.resetfrequencytags | - |
npcvendingmachine.startingpricemultiplier What discount surcharge should be applied to items when the server starts | 2 |
命令 | 默认值 |
---|---|
patrolhelicopterai.flee_damage_percentage | 0.35 |
patrolhelicopterai.monument_crash | True |
patrolhelicopterai.use_danger_zones | True |
命令 | 默认值 |
---|---|
petbrain.controldistance | 100 |
petbrain.drownindeepwater | True |
petbrain.drowntimer | 15 |
petbrain.idlewhenownermounted | True |
petbrain.idlewhenownerofflineordead | True |
命令 | 默认值 |
---|---|
physics.allowhorsetempragdoll | True |
physics.allowplayertempragdoll | True |
physics.autosynctransforms | True |
physics.batchsynctransforms | True |
physics.bouncethreshold | 2 |
physics.droppedmode The collision detection mode that dropped items and corpses should use | 2 |
physics.gravity Gravity multiplier | 1 |
physics.groundwatchdebug | False |
physics.groundwatchdelay | 0.1 |
physics.groundwatchfails | 1 |
physics.sendeffects Send effects to clients when physics objects collide | True |
physics.serverragdollmode The collision detection mode that server-side ragdolls should use | 3 |
physics.serversideragdolls Do ragdoll physics calculations on the server, or use the old client-side system | True |
physics.sleepthreshold | 0.01 |
physics.solveriterationcount The default solver iteration count permitted for any rigid bodies (default 7). Must be positive | 3 |
physics.towingmaxlinearaccelfromjoint | 40 |
physics.treecollision Do players and vehicles collide with trees? | True |
命令 | 默认值 |
---|---|
ping.auto_refresh_region | True |
ping.ping_estimate_logging | False |
ping.ping_estimation | True |
ping.ping_parallel | False |
ping.ping_refresh_interval | 45 |
ping.ping_samples | 5 |
命令 | 默认值 |
---|---|
planterboxstatic.favourablegenechance Chance of a favourable gene being picked [0-1]. Setting this to 0 does not ensure no favourable genes are picked up, but it greatly reduces the chances. | 0.5 |
命令 | 默认值 |
---|---|
player.abandonmission | - |
player.cinematic_gesture | - |
player.cinematic_play | - |
player.cinematic_stop | - |
player.copyrotation | - |
player.createskull | - |
player.createtrophy | - |
player.dismount | - |
player.fillwater | - |
player.gesture_radius | - |
player.gesture_radius_notme | - |
player.gotosleep | - |
player.markhostile | - |
player.mount | - |
player.printpresence | - |
player.printstats | - |
player.ragdoll optional param {player} | - |
player.ragdollall ragdolls | - |
player.ragdollallbutme ragdolls everyone except player | - |
player.ragdollother Ragdolls a player you're looking at | - |
player.reloadweapons | - |
player.resetstate Resets the PlayerState of the given player | - |
player.stopgesture_radius | - |
player.swapseat | - |
player.tickrate_cl | 32 |
player.tickrate_sv | 16 |
player.trigger_wildlife_trap | - |
player.wakeup | - |
player.wakeupall | - |
player.woundforever Whether the crawling state expires | False |
命令 | 默认值 |
---|---|
playerhelicopter.insidedecayminutes How long before a player helicopter loses all its health while indoors | 2880 |
playerhelicopter.outsidedecayminutes How long before a player helicopter loses all its health while outside | 480 |
命令 | 默认值 |
---|---|
pool.clear_assets | - |
pool.clear_memory | - |
pool.clear_prefabs | - |
pool.debug | False |
pool.enabled | True |
pool.export_prefabs | - |
pool.fill_prefabs | - |
pool.mode | 2 |
pool.prewarm | True |
pool.print_arraypool | - |
pool.print_assets | - |
pool.print_memory | - |
pool.print_prefabs | - |
pool.reset_max_pool_counter | - |
命令 | 默认值 |
---|---|
profile.command_lagspike_threshold | 40 |
profile.dump_profile_recorders | - |
profile.flush_analytics | - |
profile.perfsnapshot profile.perfsnapshot [delay=15, int] [name='Profile', str, no extension, max 32chars] [frames=10, int, max 10] [debug=false, dumps a binary snapshot as well] Will produce a JSON perf snapshot that can be viewed in Perfetto or similar tools | - |
profile.profiling_entities 0 = off, 1 = spawn/kill, 2 = spawn/kill per entity, 3 = count every '5 min' | 0 |
profile.profiling_entity_count_interval How frequently to count all entities across the server | 300 |
profile.profiling_fixed_invokes 0 = off, 1 = stats per frame, 2 = stats per method | 0 |
profile.profiling_invokes 0 = off, 1 = stats per frame, 2 = stats per method | 0 |
profile.profiling_lagspikes Record inbound RPC & ConsoleCommands that cause lag spikes | False |
profile.profiling_packets Record type of packets inbound/outbound per frame | False |
profile.profiling_ping Raknet statistics, 0 = off, 2 = per connection | 0 |
profile.profiling_ping_interval How often to flush raknet stats per second | 1 |
profile.profiling_ping_per_frame | 30 |
profile.profiling_rcon 0 = off, 1 = count per frame, 2 = connection attempts, 3 = messages | 0 |
profile.profiling_rcon_message_length Clamp the length of logged RCON messages to prevent the profiler from being flooded with large messages | 512 |
profile.profiling_work_queue Record execution time of ObjectWorkQueues per frame | False |
profile.rcon_lagspike_threshold | 40 |
profile.rpc_lagspike_threshold | 40 |
profile.runtime_profiling 0 = off, 1 = basic, 2 = everything. This will reset all profiling convars, however they can be modified afterwards | 0 |
profile.runtime_profiling_interval | 60 |
profile.runtime_profiling_persist Enable to allow runtime profiling to persist across restarts | False |
profile.runtime_profiling_pool_flush_interval How often to flush pooling stats in seconds | 300 |
profile.runtime_profiling_pooling 0 = off, 1 = flush every 5 minutes | 0 |
profile.runtime_profiling_uploader_pooling Should analytics bulk uploaders use pooling | False |
profile.start | - |
profile.stop | - |
命令 | 默认值 |
---|---|
radiation.materialtoradsratio | 0.0044 |
radiation.water_inventory_damage | True |
radiation.water_loot_damage | True |
命令 | 默认值 |
---|---|
rcon.ban_ip Ban an IP address from RCON, preventing it from connecting and kick any clients from this IP, this is permanent and persistent | - |
rcon.banduration How long in seconds to ban an IP that has exceeded the maximum password failures (default: 300 seconds) | 300 |
rcon.clear_rcon_failed_logins Clear all failed login attempts | - |
rcon.ip IP Address to listen for RCON connections | - |
rcon.logfailedattempts Log failed attempts and attempts from banned IP addresses (default: true) | True |
rcon.maxpasswordfailures How many password failures before banning an RCON client's IP (default: 5) | 5 |
rcon.permanentbanfailedips Permanently ban IPs that trigger too many failed attempts (default: false) | False |
rcon.port Port to listen for RCON connections | 28016 |
rcon.print If true, RCON commands will be printed in the console | False |
rcon.print_rcon_bans Print a table of permanently banned IPs and networks. Use '--json' to return a JSON object | - |
rcon.print_rcon_clients Print a table of connected RCON clients. Use '--json' to return a JSON object | - |
rcon.print_rcon_failed_logins Print a table of clients with failed passwords. Use '--json' to return a JSON object | - |
rcon.unban_ip Unban an IP address from connecting to RCON, will also remove all attempt history | - |
rcon.web If set to true, use websocket RCON. If set to false use legacy, source engine RCON. Source engine RCON is DEPRECATED | True |
命令 | 默认值 |
---|---|
relationshipmanager.acceptinvite | - |
relationshipmanager.addtoteam | - |
relationshipmanager.contacts | True |
relationshipmanager.createandaddtoteam | - |
relationshipmanager.fakeinvite | - |
relationshipmanager.forgetafterminutes | 960 |
relationshipmanager.kickmember | - |
relationshipmanager.leaveteam | - |
relationshipmanager.maxplayerrelationships | 128 |
relationshipmanager.maxteamsize | 8 |
relationshipmanager.mugshotupdateinterval | 300 |
relationshipmanager.promote | - |
relationshipmanager.promote_id | - |
relationshipmanager.rejectinvite | - |
relationshipmanager.seendistance | 10 |
relationshipmanager.sendinvite | - |
relationshipmanager.sleeptoggle | - |
relationshipmanager.trycreateteam | - |
relationshipmanager.wipe_all_contacts | - |
relationshipmanager.wipecontacts | - |
命令 | 默认值 |
---|---|
render.print_global_entities Print off count of global building entities on the server | - |
render.show_building_blocked_server | True |
render.tree_entities | - |
命令 | 默认值 |
---|---|
ridablehorse.population Population active on the server, per square km | 2 |
ridablehorse.sethorsebreed | - |
命令 | 默认值 |
---|---|
ridablehorse2.autoavoidance | True |
ridablehorse2.debug | False |
ridablehorse2.decayminutes How long before a horse dies unattended | 180 |
ridablehorse2.dungtimescale | 1 |
ridablehorse2.groundangleupdaterate | 0.15 |
ridablehorse2.population Population active on the server, per square km | 2 |
ridablehorse2.ragdoll | - |
ridablehorse2.setforsale | - |
ridablehorse2.sethorsebreed | - |
ridablehorse2.throttledgroundangleupdate | False |
命令 | 默认值 |
---|---|
sensecomponent.maxrefreshintervalseconds | 1 |
sensecomponent.minrefreshintervalseconds | 0.2 |
命令 | 默认值 |
---|---|
sentry.debugpreventduplicates Prevents auto turrets getting added more than once to the IO queue | True |
sentry.hostileduration how long until something is considered hostile after it attacked | 120 |
sentry.interferenceradius radius to check for other turrets | 40 |
sentry.maxinterference max interference from other turrets | 12 |
sentry.targetall target everyone regardless of authorization | False |
命令 | 默认值 |
---|---|
server.anticheatid | - |
server.anticheatkey | - |
server.anticheatlog | 300 |
server.anticheattoken | True |
server.arrowarmor | 1 |
server.arrowdamage | 1 |
server.artificialtemperaturegrowablerange | 4 |
server.authtimeout | 60 |
server.autouploadmap Automatically upload procedurally generated maps so that players download them (faster) instead of re-generating them | True |
server.backup Backup server folder | - |
server.bag_quota_item_amount | True |
server.bansserverendpoint HTTP API endpoint for centralized banning (see wiki) | - |
server.bansserverfailuremode Failure mode for centralized banning, set to 1 to reject players from joining if it's down (see wiki) | 0 |
server.bansservertimeout Timeout (in seconds) for centralized banning web server requests | 5 |
server.bleedingarmor | 1 |
server.bleedingdamage | 1 |
server.botcount | - |
server.branch | - |
server.broadcastplayvideo | - |
server.bulletarmor | 1 |
server.bulletdamage | 1 |
server.canequipbackpacksinair Allows backpack equipping while not grounded | False |
server.ceilinglightgrowablerange | 3 |
server.ceilinglightheightoffset | 3 |
server.censorplayerlist Censors the Steam player list to make player tracking more difficult | True |
server.cheatreport | - |
server.cinematic | False |
server.clear_loot_spawn_cache Clears the loot spawn cache used to restrict loot into each era | - |
server.clear_trees_radius | - |
server.combatlog Get the player combat log | - |
server.combatlog_outgoing Get the player combat log, only showing outgoing damage | - |
server.combatlogdelay | 10 |
server.combatlogsize | 30 |
server.composterupdateinterval | 300 |
server.compression | False |
server.conveyormovefrequency How often industrial conveyors attempt to move items (value is an interval measured in seconds). Setting to 0 will disable all movement | 5 |
server.corpsedespawn | 300 |
server.corpseinfo Get info on player corpses on the server | - |
server.corpses | True |
server.crawlingenabled Do players go into the crawling wounded state | True |
server.crawlingmaximumhealth Maximum initial health given when a player dies and moves to crawling wounded state | 12 |
server.crawlingminimumhealth Minimum initial health given when a player dies and moves to crawling wounded state | 7 |
server.cycletime | 500 |
server.debrisdespawn | 30 |
server.defaultblueprintresearchcost How much scrap is required to research default blueprints | 10 |
server.description | - |
server.dropitems | True |
server.encryption | 2 |
server.enforce_era_restrictions Deletes items on the server that are not allowed in the era | - |
server.enforcepipechecksonbuildingblockchanges Whether to check for illegal industrial pipes when changing building block states (roof bunkers) | True |
server.entitybatchsize | 100 |
server.entitybatchtime | 1 |
server.entityrate | 16 |
server.era none,primitive,medieval,frontier,rust | Unknown |
server.events | True |
server.favoritesendpoint Domain name to save when players favorite your server. The port can be omitted if using the default port or a SRV DNS record is created. | - |
server.filefolderoverride | - |
server.fps | - |
server.funwaterdamagethreshold | 0.8 |
server.funwaterwetnessgain | 0.05 |
server.gamemode | - |
server.headerimage | - |
server.homingmissiletargetshab If true hot air balloons can be shot down with homing missiles | False |
server.hostname | - |
server.http_connection_limit | 32 |
server.identity | - |
server.idlekick | 30 |
server.idlekickadmins | 0 |
server.idlekickmode | 1 |
server.incapacitatedrecoverchance Base chance of recovery after incapacitated wounded state | 0.1 |
server.industrialallowquickmove Enables a faster way to move items around during conveyor transfers. Should be on unless there's a issue | True |
server.industrialcrafterfrequency How often industrial crafters attempt to craft items (value is an interval measured in seconds). Setting to 0 will disable all crafting | 5 |
server.industrialframebudgetms How long per frame to spend on industrial jobs | 0.5 |
server.industrialtransferstricttimelimits When enabled industrial transfers will abort if they start to take too long. Will lead to inconsistent splitting but should retain performance | False |
server.ip | - |
server.ipqueriespermin | 30 |
server.itemdespawn | 300 |
server.itemdespawn_container_max_multiplier | 24 |
server.itemdespawn_container_scale | 2 |
server.itemdespawn_quick | 30 |
server.level | - |
server.leveltransfer | True |
server.levelurl | - |
server.listtoolcupboards Prints all the Tool Cupboards on the server | - |
server.listvendingmachines Prints all the vending machines on the server | - |
server.logoimage | - |
server.lowprioritybuoyancyrange If no players are in this range kayaks, boogie boards and inner tubes will switch to a cheaper buoyancy system | 30 |
server.max_sleeping_bags | 15 |
server.maxclientinfosize | 1048576 |
server.maxconnectionsperip | 5 |
server.maxdecryptqueuebytes | 524288000 |
server.maxdecryptqueuelength | 5000 |
server.maxdecryptthreadwait | 100 |
server.maximummapmarkers How many markers each player can place | 5 |
server.maximumpings How many pings can be placed by each player | 5 |
server.maxitemstacksmovedpertickindustrial How many stacks a single conveyor can move in a single tick | 12 |
server.maxmainthreadwait | 100 |
server.maxpacketsize_command | 100000 |
server.maxpacketsize_globalentities | 1000 |
server.maxpacketsize_globaltrees | 100 |
server.maxpacketspersecond | 1500 |
server.maxpacketspersecond_command | 100 |
server.maxpacketspersecond_rpc | 200 |
server.maxpacketspersecond_rpc_signal | 50 |
server.maxpacketspersecond_tick | 300 |
server.maxpacketspersecond_voice | 100 |
server.maxpacketspersecond_world | 1 |
server.maxplayers | - |
server.maxreadqueuebytes | 524288000 |
server.maxreadqueuelength | 5000 |
server.maxreadthreadwait | 100 |
server.maxreceivetime | 20 |
server.maxunack | 4 |
server.maxwritequeuebytes | 524288000 |
server.maxwritequeuelength | 5000 |
server.maxwritethreadwait | 100 |
server.meleearmor | 1 |
server.meleedamage | 1 |
server.metabolismtick | 1 |
server.modifiertickrate | 1 |
server.motd | - |
server.netcache | True |
server.netcachesize | 0 |
server.netlog | False |
server.netprotocol | - |
server.nonplanterdeathchancepertick | 0.005 |
server.official | False |
server.oilrig_radiation_alarm_threshold | 0 |
server.oilrig_radiation_amount_scale | 1 |
server.oilrig_radiation_time_scale | 1 |
server.optimalplanterqualitysaturation | 0.6 |
server.packetlog | - |
server.packetlog_enabled | False |
server.parachuterepacktime How long it takes to pick up a used parachute in seconds | 8 |
server.ping_region_code_override | - |
server.pingduration How long a ping should last | 10 |
server.plantlightdetection | True |
server.planttick | 60 |
server.planttickscale | 1 |
server.player_state_cache_count | - |
server.player_state_cache_evictions | - |
server.player_state_cache_size | 10000 |
server.playerlistpos Prints the position of all players on the server | - |
server.playerserverfall | True |
server.playertimeout | 60 |
server.port | 28015 |
server.printdecryptqueue | - |
server.printeyes Print the current player eyes. | - |
server.printpos Print the current player position. | - |
server.printposcenter Print the current player center position. | - |
server.printreadqueue | - |
server.printreportstoconsole Should F7 reports from players be printed to console | False |
server.printrot Print the current player rotation. | - |
server.printwritequeue | - |
server.pve | False |
server.queriespersecond | 2000 |
server.queryport | 28017 |
server.radiation | True |
server.readcfg | - |
server.rejoin_delay | 300 |
server.reportsserverendpoint HTTP API endpoint for receiving F7 reports | - |
server.reportsserverendpointkey If set, this key will be included with any reports sent via reportsServerEndpoint (for validation) | - |
server.resetserveremoji Rescans the serveremoji folder, note that clients will need to reconnect to get the latest emoji | - |
server.respawnatdeathposition If a player presses the respawn button, respawn at their death location (for trailer filming) | False |
server.respawnresetrange | 50 |
server.respawnwithloadout When a player respawns give them the loadout assigned to client.RespawnLoadout (created with inventory.saveloadout) | False |
server.rewounddelay | 60 |
server.rpclog | - |
server.rpclog_enabled | False |
server.salt | 1 |
server.save Force save the current game | - |
server.savebackupcount | 2 |
server.savecachesize | 835073 |
server.saveinterval | 600 |
server.schematime | 1800 |
server.secure | True |
server.seed | - |
server.sendnetworkupdate Send network update for all players | - |
server.server_id | - |
server.setshowholstereditems Show holstered items on player bodies | - |
server.showholstereditems | True |
server.skipdeathscreenfade Skip death screen fade | False |
server.snapshot This sends a snapshot of all the entities in the client's pvs. This is mostly redundant, but we request this when the client starts recording a demo.. so they get all the information. | - |
server.sprinklereyeheightoffset | 3 |
server.sprinklerradius | 3 |
server.stability | False |
server.start Starts a server | - |
server.statbackup | False |
server.stats | False |
server.stop Stops a server | - |
server.strictauth_eac | False |
server.strictauth_steam | False |
server.tags Comma-separated server browser tag values (see wiki) | - |
server.tickrate | 10 |
server.tutorialenabled Controls whether the tutorial is enabled on this server | False |
server.updatebatch | 512 |
server.updatebatchspawn | 1024 |
server.url | - |
server.uselegacyworkbenchinteraction Opens a loot panel when interacting with a workbench instead of going straight into the tech tree. Designed for backwards compatibility with mods. | False |
server.useminimumplantcondition | True |
server.watercontainersleavewaterbehind When transferring water, should containers keep 1 water behind. Enabling this should help performance if water IO is causing performance loss | False |
server.waterwellnpcsalesrefreshfrequency How often (in hours) the water well NPC's update their sell orders | 1 |
server.workbench1taxrate How much of a tax to apply to workbench T1 tech unlocks. 10 = additional 10% scrap cost | 10 |
server.workbench2taxrate How much of a tax to apply to workbench T2 tech unlocks. 10 = additional 10% scrap cost | 20 |
server.workbench3taxrate How much of a tax to apply to workbench T3tech unlocks. 10 = additional 10% scrap cost | 40 |
server.worldsize | - |
server.woundedmaxfoodandwaterbonus Maximum percent chance added to base wounded/incapacitated recovery chance, based on the player's food and water level | 0.25 |
server.woundedrecoverchance Base chance of recovery after crawling wounded state | 0.2 |
server.woundingenabled Can players be wounded after receiving fatal damage | True |
server.writecfg Writes config files | - |
命令 | 默认值 |
---|---|
serverocclusion.serverocclusiondebug Tests occlusion visibility between two positions | - |
命令 | 默认值 |
---|---|
snowmobile.allowpassengeronly Allow mounting as a passenger when there's no driver | False |
snowmobile.allterrain If true, snowmobile goes fast on all terrain types | False |
snowmobile.outsidedecayminutes How long before a snowmobile loses all its health while outside | 1440 |
命令 | 默认值 |
---|---|
spawn.cargoshipdockingtest | - |
spawn.cargoshipevent | - |
spawn.ch47event | - |
spawn.delete_all_populations | - |
spawn.delete_populations | - |
spawn.fill_groups | - |
spawn.fill_individuals | - |
spawn.fill_populations | - |
spawn.max_density | 1 |
spawn.max_rate | 1 |
spawn.min_density | 0.5 |
spawn.min_rate | 0.5 |
spawn.player_base | 100 |
spawn.player_scale | 2 |
spawn.report | - |
spawn.respawn_groups | True |
spawn.respawn_individuals | True |
spawn.respawn_populations | True |
spawn.scalars | - |
spawn.simulate_loot | - |
spawn.svshielddummy | - |
spawn.tick_individuals | 300 |
spawn.tick_populations | 60 |
命令 | 默认值 |
---|---|
stability.accuracy | 0.001 |
stability.collapse | 0.05 |
stability.refresh_stability | - |
stability.stabilityqueue | 9 |
stability.strikes | 10 |
stability.surroundingsqueue | 3 |
stability.verbose | 0 |
命令 | 默认值 |
---|---|
telephonemanager.maxcalllength | 120 |
telephonemanager.maxconcurrentcalls | 10 |
telephonemanager.printallphones | - |
命令 | 默认值 |
---|---|
time.cl_maxstepsperframe The maximum amount physics ticks per frame on clients. If things are taking too long, time slows down | 2 |
time.cl_steps Desired physics ticks per second on clients | 32 |
time.pausewhileloading | True |
time.sv_maxstepsperframe The maximum amount physics ticks per frame on the server. If things are taking too long, time slows down | 2 |
time.sv_steps Desired physics ticks per second on the server | 16 |
time.timescale | 1 |
命令 | 默认值 |
---|---|
traincar.decayminutes How long before a train car despawns | 30 |
traincar.population Population active on the server | 2.3 |
traincar.wagons_per_engine Ratio of wagons to train engines that spawn | 2 |
命令 | 默认值 |
---|---|
traincarunloadable.decayminutesafterunload How long before an unloadable train car despawns afer being unloaded | 10 |
命令 | 默认值 |
---|---|
traincouplingcontroller.max_couple_speed Maximum difference in velocity for train cars to couple | 9 |
命令 | 默认值 |
---|---|
travellingvendor.alive_time_seconds | 1800 |
travellingvendor.attempt_pullovers | True |
travellingvendor.max_speed | 5 |
travellingvendor.should_destroy_buildings | False |
travellingvendor.should_spawn | True |
travellingvendor.spawn | - |
travellingvendor.startevent | - |
命令 | 默认值 |
---|---|
treemanager.cellsize Define cell size(in m) of a grid for trees - only has effect on world load and must be > 1. This affects how much data we send per tree cell(bigger the cell - more trees we have to send). The smaller the cell, the more cells we have to process and the more memory we need per player to track what's left to send(gridSize ^ 2 / 8 bytes). We readjust CellSize to ensure gridSize never exceeds 512. | 100 |
treemanager.enabletreestreaming | True |
treemanager.playerbudgetms | 0.01 |
treemanager.updatebudgetms | 1 |
treemanager.uselazyserialization Instead of reserializing grid cell on every tree add/removal(which can cost 0.25ms on 4.5k world), defer it to the streaming update. This reduces amount of times we need to serialize the tree list, but causes the player queue to take longer to process, as that's where evaluation happens. | True |
命令 | 默认值 |
---|---|
tugboat.tugcorpseseconds | 7200 |
tugboat.tugdecayminutes How long before a tugboat loses all its health while outside | 2160 |
tugboat.tugdecaystartdelayminutes How long until decay begins after the tugboat was last used | 1440 |
命令 | 默认值 |
---|---|
tutorialisland.enforcetrespasschecks | True |
tutorialisland.overridetutoriallocation Will place the tutorial as close as possible to this pos, only for debugging | (0.00, 0.00, 0.00) |
tutorialisland.spawntutorialislandfornewplayer | True |
命令 | 默认值 |
---|---|
vehicle.autohover | - |
vehicle.boat_corpse_seconds | 300 |
vehicle.boatdriftinfo Print out boat drift status for all boats | - |
vehicle.carwrecks Determines whether modular cars turn into wrecks when destroyed, or just immediately gib. Default: true | True |
vehicle.cinematictrains If true, trains always explode when destroyed, and hitting a barrier always destroys the train immediately. Default: false | False |
vehicle.fixcars | - |
vehicle.killboats | - |
vehicle.killcars | - |
vehicle.killdrones | - |
vehicle.killminis | - |
vehicle.killmotorbikes | - |
vehicle.killpushbikes | - |
vehicle.killscraphelis | - |
vehicle.killtrains | - |
vehicle.stop_all_trains | - |
vehicle.swapseats | - |
vehicle.trainskeeprunning Determines whether trains stop automatically when there's no-one on them. Default: false | False |
vehicle.vehiclesdroploot Determines whether vehicles drop storage items when destroyed. Default: true | True |
命令 | 默认值 |
---|---|
vendingmachine.clearallvendingcustomerhistory Wipe the backend customer stats data on all vending machines. Slow operation. | - |
vendingmachine.clearallvendinghistory Wipe the backend stats data on all vending machines. Slow operation. | - |
vendingmachine.max_history | 10000 |
vendingmachine.max_processed | 10000 |
vendingmachine.max_returned | 100 |
命令 | 默认值 |
---|---|
vis.attack | False |
vis.damage | False |
vis.hitboxes | False |
vis.lineofsight | False |
vis.protection | False |
vis.sense | False |
vis.triggers | False |
vis.weakspots | False |
命令 | 默认值 |
---|---|
voice.togglevoicerangeboost Enabled/disables voice range boost for a player eg. ToggleVoiceRangeBoost sam 1 | - |
voice.voicerangeboostamount | 50 |
命令 | 默认值 |
---|---|
waypointrace.racetimeout How long a race can go until it times out (in seconds) | 900 |
waypointrace.startrace | - |
命令 | 默认值 |
---|---|
weather.atmosphere_brightness | -1 |
weather.atmosphere_contrast | -1 |
weather.atmosphere_directionality | -1 |
weather.atmosphere_mie | -1 |
weather.atmosphere_rayleigh | -1 |
weather.clear_chance | 0.9 |
weather.cloud_attenuation | -1 |
weather.cloud_brightness | -1 |
weather.cloud_coloring | -1 |
weather.cloud_coverage | -1 |
weather.cloud_opacity | -1 |
weather.cloud_saturation | -1 |
weather.cloud_scattering | -1 |
weather.cloud_sharpness | -1 |
weather.cloud_size | -1 |
weather.dust_chance | 0.1 |
weather.fog | -1 |
weather.fog_chance | 0.04 |
weather.load | - |
weather.ocean_scale | -1 |
weather.ocean_time | -1 |
weather.overcast_chance | 0.04 |
weather.rain | -1 |
weather.rain_chance | 0.08 |
weather.rainbow | -1 |
weather.report | - |
weather.reset | - |
weather.storm_chance | 0.02 |
weather.thunder | -1 |
weather.wetness_rain | 0.4 |
weather.wetness_snow | 0.2 |
weather.wind | -1 |
命令 | 默认值 |
---|---|
wipetimer.days_to_add_test | 0 |
wipetimer.hours_to_add_test | 0 |
wipetimer.printtimezones | - |
wipetimer.printwipe | - |
wipetimer.wipecronoverride Custom cron expression for the wipe schedule. Overrides all other convars (except wipeUnixTimestampOverride) if set. Uses Cronos as a parser: https://github.com/HangfireIO/Cronos/ | - |
wipetimer.wipedayofweek 0=sun,1=mon,2=tues,3=wed,4=thur,5=fri,6=sat | 4 |
wipetimer.wipehourofday Which hour to wipe? 14.5 = 2:30pm | 19 |
wipetimer.wipetimezone The timezone to use for wipes. Defaults to the server's time zone if not set or invalid. Value should be a TZ identifier as seen here: https://en.wikipedia.org/wiki/List_of_tz_database_time_zones | Europe/London |
wipetimer.wipeunixtimestampoverride Unix timestamp (seconds) for the upcoming wipe. Overrides all other convars if set to a time in the future. | 0 |
命令 | 默认值 |
---|---|
world.cache | True |
world.configfile | - |
world.configstring | - |
world.monuments | - |
world.renderlabs Renders a PNG of the current map's underwater labs, for a specific floor | - |
world.rendermap Renders a high resolution PNG of the current map | - |
world.rendertunnels Renders a PNG of the current map's tunnel network | - |
命令 | 默认值 |
---|---|
xmasdungeon.playerdetectrange How far we detect players from our inside/outside | 30 |
xmasdungeon.xmaslifetime How long each active dungeon should last before dying | 1200 |
xmasdungeon.xmaspopulation Population active on the server | 0 |