adventcalendar

命令
默认值
adventcalendar.overrideadventcalendarday

0

adventcalendar.overrideadventcalendarmonth

0

ai

命令
默认值
ai.accuratevisiondistance

True

ai.addignoreplayer

Add a player (or command user if no player is specified) to the AIs ignore list.

-

ai.aizonestats

-

ai.allowdesigning

True

ai.animal_ignore_food

If animal_ignore_food is true, animals will not sense food sources or interact with them (server optimization). (default: true)

True

ai.brainstats

-

ai.clearignoredplayers

Remove all players from the AIs ignore list.

-

ai.frametime

5

ai.groups

True

ai.ignoreplayers

False

ai.killanimals

-

ai.killscientists

-

ai.move

True

ai.nav_carve_height

The height of the carve volume. (default: 2)

2

ai.nav_carve_min_base_size

The minimum size we allow a carving volume to be. (default: 2)

2

ai.nav_carve_min_building_blocks_to_apply_optimization

The minimum number of building blocks a building needs to consist of for this optimization to be applied. (default: 25)

25

ai.nav_carve_size_multiplier

The size multiplier applied to the size of the carve volume. The smaller the value, the tighter the skirt around foundation edges, but too small and animals can attack through walls. (default: 4)

4

ai.nav_carve_use_building_optimization

If nav_carve_use_building_optimization is true, we attempt to reduce the amount of navmesh carves for a building. (default: false)

False

ai.navthink

True

ai.npc_alertness_drain_rate

npc_alertness_drain_rate define the rate at which we drain the alertness level of an NPC when there are no enemies in sight. (Default: 0.01)

0.01

ai.npc_alertness_to_aim_modifier

This is multiplied with the current alertness (0-10) to decide how long it will take for the NPC to deliberately miss again. (default: 0.33)

0.5

ai.npc_alertness_zero_detection_mod

npc_alertness_zero_detection_mod define the threshold of visibility required to detect an enemy when alertness is zero. (Default: 0.5)

0.5

ai.npc_cover_compromised_cooldown

npc_cover_compromised_cooldown defines how long a cover point is marked as compromised before it's cleared again for selection. (default: 10)

10

ai.npc_cover_info_tick_rate_multiplier

The rate at which we gather information about available cover points. Minimum value is 1, as it multiplies with the tick-rate of the fixed AI tick rate of 0.1 (Default: 20)

20

ai.npc_cover_path_vs_straight_dist_max_diff

npc_cover_path_vs_straight_dist_max_diff defines what the maximum difference between straight-line distance and path distance can be when evaluating cover points. (default: 2)

2

ai.npc_cover_use_path_distance

If npc_cover_use_path_distance is set to true then npcs will look at the distance between the cover point and their target using the path between the two, rather than the straight-line distance.

True

ai.npc_deliberate_hit_randomizer

The percentage away from a maximum miss the randomizer is allowed to travel when shooting to deliberately hit the target (we don't want perfect hits with every shot). (default: 0.85f)

0.85

ai.npc_deliberate_miss_offset_multiplier

The offset with which the NPC will maximum miss the target. (default: 1.25)

1.25

ai.npc_deliberate_miss_to_hit_alignment_time

The time it takes for the NPC to deliberately miss to the time the NPC tries to hit its target. (default: 1.5)

1.5

ai.npc_door_trigger_size

npc_door_trigger_size defines the size of the trigger box on doors that opens the door as npcs walk close to it (default: 1.5)

1.5

ai.npc_enable

If npc_enable is set to false then npcs won't spawn. (default: true)

True

ai.npc_families_no_hurt

If npc_families_no_hurt is true, npcs of the same family won't be able to hurt each other. (default: true)

True

ai.npc_gun_noise_silencer_modifier

The modifier by which a silencer reduce the noise that a gun makes when shot. (Default: 0.15)

0.15

ai.npc_htn_player_base_damage_modifier

Baseline damage modifier for the new HTN Player NPCs to nerf their damage compared to the old NPCs. (default: 1.15f)

1.15

ai.npc_htn_player_frustration_threshold

npc_htn_player_frustration_threshold defines where the frustration threshold for NPCs go, where they have the opportunity to change to a more aggressive tactic. (default: 3)

3

ai.npc_ignore_chairs

If npc_ignore_chairs is true, npcs won't care about seeking out and sitting in chairs. (default: true)

True

ai.npc_junkpile_a_spawn_chance

npc_junkpile_a_spawn_chance define the chance for scientists to spawn at junkpile a. (Default: 0.1)

0.1

ai.npc_junkpile_dist_aggro_gate

npc_junkpile_dist_aggro_gate define at what range (or closer) a junkpile scientist will get aggressive. (Default: 8)

8

ai.npc_junkpile_g_spawn_chance

npc_junkpile_g_spawn_chance define the chance for scientists to spawn at junkpile g. (Default: 0.1)

0.1

ai.npc_junkpilespawn_chance

defines the chance for scientists to spawn at NPC junkpiles. (Default: 0.1)

0.07

ai.npc_max_junkpile_count

npc_max_junkpile_count define how many npcs can spawn into the world at junkpiles at the same time (does not include monuments) (Default: 30)

30

ai.npc_max_population_military_tunnels

npc_max_population_military_tunnels defines the size of the npc population at military tunnels. (default: 3)

3

ai.npc_max_roam_multiplier

This is multiplied with the max roam range stat of an NPC to determine how far from its spawn point the NPC is allowed to roam. (default: 3)

3

ai.npc_only_hurt_active_target_in_safezone

If npc_only_hurt_active_target_in_safezone is true, npcs won't any player other than their actively targeted player when in a safe zone. (default: true)

True

ai.npc_patrol_point_cooldown

npc_patrol_point_cooldown defines the cooldown time on a patrol point until it's available again (default: 5)

5

ai.npc_reasoning_system_tick_rate_multiplier

The rate at which we tick the reasoning system. Minimum value is 1, as it multiplies with the tick-rate of the fixed AI tick rate of 0.1 (Default: 1)

1

ai.npc_respawn_delay_max_military_tunnels

npc_respawn_delay_max_military_tunnels defines the maximum delay between spawn ticks at military tunnels. (default: 1920)

1920

ai.npc_respawn_delay_min_military_tunnels

npc_respawn_delay_min_military_tunnels defines the minimum delay between spawn ticks at military tunnels. (default: 480)

480

ai.npc_sensory_system_tick_rate_multiplier

The rate at which we tick the sensory system. Minimum value is 1, as it multiplies with the tick-rate of the fixed AI tick rate of 0.1 (Default: 5)

5

ai.npc_spawn_on_cargo_ship

Spawn NPCs on the Cargo Ship. (default: true)

True

ai.npc_spawn_on_junkpile

Spawn NPCs on junkpiles (default: true)

True

ai.npc_spawn_per_tick_max_military_tunnels

npc_spawn_per_tick_max_military_tunnels defines how many can maximum spawn at once at military tunnels. (default: 1)

1

ai.npc_spawn_per_tick_min_military_tunnels

npc_spawn_per_tick_min_military_tunnels defineshow many will minimum spawn at once at military tunnels. (default: 1)

1

ai.npc_speed_crouch_run

npc_speed_crouch_run define the speed of an npc when in the crouched run state, and should be a number between 0 and 1. (Default: 0.25)

0.25

ai.npc_speed_crouch_walk

npc_speed_walk define the speed of an npc when in the crouched walk state, and should be a number between 0 and 1. (Default: 0.1)

0.1

ai.npc_speed_run

npc_speed_walk define the speed of an npc when in the run state, and should be a number between 0 and 1. (Default: 0.4)

0.4

ai.npc_speed_sprint

npc_speed_walk define the speed of an npc when in the sprint state, and should be a number between 0 and 1. (Default: 1.0)

1

ai.npc_speed_walk

npc_speed_walk define the speed of an npc when in the walk state, and should be a number between 0 and 1. (Default: 0.18)

0.18

ai.npc_use_new_aim_system

If npc_use_new_aim_system is true, npcs will miss on purpose on occasion, where the old system would randomize aim cone. (default: true)

True

ai.npc_use_thrown_weapons

If npc_use_thrown_weapons is true, npcs will throw grenades, etc. This is an experimental feature. (default: true)

True

ai.npc_valid_aim_cone

npc_valid_aim_cone defines how close their aim needs to be on target in order to fire. (default: 0.8)

0.8

ai.npc_valid_mounted_aim_cone

npc_valid_mounted_aim_cone defines how close their aim needs to be on target in order to fire while mounted. (default: 0.92)

0.92

ai.npcswimming

True

ai.ocean_patrol_path_iterations

100000

ai.printignoredplayers

Print a lost of all the players in the AI ignore list.

-

ai.removeignoreplayer

Remove a player (or command user if no player is specified) from the AIs ignore list.

-

ai.scientist_spawners_enabled

Do any kind of scientists spawn on the map (default: true)

True

ai.selectnpclookatserver

-

ai.sensetime

1

ai.setdestinationsamplenavmesh

True

ai.showstate

-

ai.sleepwake

True

ai.sleepwakestats

-

ai.spliceupdates

True

ai.think

True

ai.tickrate

5

ai.usecalculatepath

True

ai.usegrid

True

ai.usesetdestinationfallback

True

ai.wakesleepingai

-

aibrainsenses

命令
默认值
aibrainsenses.humanknownplayerslosupdateinterval

0.2

aibrainsenses.knownplayerslosupdateinterval

0.5

aibrainsenses.updateinterval

0.5

aiinformationzone

命令
默认值
aiinformationzone.usesimpleloscheck

False

aimanager

命令
默认值
aimanager.ai_dormant

If ai_dormant is true, any npc outside the range of players will render itself dormant and take up less resources, but wildlife won't simulate as well.

True

aimanager.ai_dormant_max_wakeup_per_tick

ai_dormant_max_wakeup_per_tick defines the maximum number of dormant agents we will wake up in a single tick. (default: 30)

30

aimanager.ai_htn_animal_tick_budget

ai_htn_animal_tick_budget defines the maximum amount of milliseconds ticking htn animal agents are allowed to consume. (default: 4 ms)

4

aimanager.ai_htn_player_junkpile_tick_budget

ai_htn_player_junkpile_tick_budget defines the maximum amount of milliseconds ticking htn player junkpile agents are allowed to consume. (default: 4 ms)

4

aimanager.ai_htn_player_tick_budget

ai_htn_player_tick_budget defines the maximum amount of milliseconds ticking htn player agents are allowed to consume. (default: 4 ms)

4

aimanager.ai_htn_use_agency_tick

If ai_htn_use_agency_tick is true, the ai manager's agency system will tick htn agents at the ms budgets defined in ai_htn_player_tick_budget and ai_htn_animal_tick_budget. If it's false, each agent registers with the invoke system individually, with no frame-budget restrictions. (default: true)

True

aimanager.ai_to_player_distance_wakeup_range

If an agent is beyond this distance to a player, it's flagged for becoming dormant.

160

aimanager.nav_disable

If set to true the navmesh won't generate.. which means Ai that uses the navmesh won't be able to move

False

aimanager.nav_obstacles_carve_state

nav_obstacles_carve_state defines which obstacles can carve the terrain. 0 - No carving, 1 - Only player construction carves, 2 - All obstacles carve.

2

aimanager.nav_wait

If true we'll wait for the navmesh to generate before completely starting the server. This might cause your server to hitch and lag as it generates in the background.

True

aimanager.pathfindingiterationsperframe

The maximum amount of nodes processed each frame in the asynchronous pathfinding process. Increasing this value will cause the paths to be processed faster, but can cause some hiccups in frame rate. Default value is 100, a good range for tuning is between 50 and 500.

100

aimanager.setdestination_navmesh_failsafe

If set to true, npcs will attempt to place themselves on the navmesh if not on a navmesh when set destination is called.

False

aithinkmanager

命令
默认值
aithinkmanager.animalframebudgetms

2.5

aithinkmanager.framebudgetms

2.5

aithinkmanager.petframebudgetms

1

analytics

命令
默认值
analytics.analytics_bulk_container_url

Azure blob container url for use with client secret authentication

-

analytics.analytics_bulk_upload_url

Azure blob container url + SAS token, enables a more efficient upload method

-

analytics.analytics_header

Header key of secret when uploading analytics

X-API-KEY

analytics.analytics_secret

Header secret value when uploading analytics

-

analytics.azure_client_id

Azure client id for authentication

-

analytics.azure_client_secret

Azure client secret for authentication

-

analytics.azure_tenant_id

Azure tenant id for authentication

-

analytics.gameplay_analytics

Toggle whether gameplay analytics is collected

False

analytics.gameplay_tick_analytics

Toggle whether gameplay tick analytics is collected

False

analytics.pending_analytics

Shows how many analytics events are pending upload

-

analytics.performance_analytics

Toggle to turn off server performance collection

True

analytics.server_analytics_url

https://rust-api.facepunch.com/api/public/analytics/rust/server

antihack

命令
默认值
antihack.admincheat

True

antihack.build_inside_check

2

antihack.build_losradius

0.01

antihack.build_losradius_sleepingbag

0.3

antihack.build_terraincheck

True

antihack.build_vehiclecheck

True

antihack.debuglevel

1

antihack.enforcementlevel

1

antihack.eye_clientframes

2

antihack.eye_distance_parented_mounted_forgiveness

2

antihack.eye_forgiveness

0.4

antihack.eye_history_forgiveness

0.1

antihack.eye_history_penalty

100

antihack.eye_losradius

0.18

antihack.eye_noclip_backtracking

0.01

antihack.eye_noclip_cutoff

0.06

antihack.eye_noclip_margin

0.25

antihack.eye_penalty

0

antihack.eye_protection

4

antihack.eye_serverframes

2

antihack.eye_terraincheck

True

antihack.eye_vehiclecheck

True

antihack.flyhack_extrusion

2

antihack.flyhack_forgiveness_horizontal

1.5

antihack.flyhack_forgiveness_horizontal_inertia

10

antihack.flyhack_forgiveness_vertical

1

antihack.flyhack_forgiveness_vertical_inertia

7

antihack.flyhack_margin

0.1

antihack.flyhack_maxsteps

15

antihack.flyhack_penalty

100

antihack.flyhack_protection

3

antihack.flyhack_reject

True

antihack.flyhack_stepsize

0.1

antihack.flyhack_usecachedstate

True

antihack.forceposition

True

antihack.impact_effect_distance_forgiveness

0.45

antihack.maxdeltatime

1

antihack.maxdesync

0.8

antihack.maxviolation

100

antihack.melee_backtracking

0.01

antihack.melee_clientframes

2

antihack.melee_forgiveness

0.5

antihack.melee_losforgiveness

0.2

antihack.melee_penalty

0

antihack.melee_protection

4

antihack.melee_serverframes

2

antihack.melee_terraincheck

True

antihack.melee_vehiclecheck

True

antihack.mesh_inside_check_distance

50

antihack.modelstate

True

antihack.noclip_backtracking

0.01

antihack.noclip_margin

0.09

antihack.noclip_margin_dismount

0.22

antihack.noclip_maxsteps

15

antihack.noclip_penalty

0

antihack.noclip_protection

3

antihack.noclip_reject

True

antihack.noclip_stepsize

0.1

antihack.objectplacement

True

antihack.projectile_anglechange

60

antihack.projectile_backtracking

0.01

antihack.projectile_clientframes

2

antihack.projectile_damagedepth

2

antihack.projectile_desync

1

antihack.projectile_distance_forgiveness_minimum

25

antihack.projectile_forgiveness

0.5

antihack.projectile_impactspawndepth

1

antihack.projectile_losforgiveness

0.2

antihack.projectile_penalty

0

antihack.projectile_positionoffset

True

antihack.projectile_protection

6

antihack.projectile_serverframes

2

antihack.projectile_terraincheck

True

antihack.projectile_trajectory

2

antihack.projectile_trajectory_update

0.02

antihack.projectile_update_limit

4

antihack.projectile_vehiclecheck

True

antihack.projectile_velocitychange

1.1

antihack.relaxationpause

10

antihack.relaxationrate

0.1

antihack.reporting

False

antihack.rpc_timer_forgiveness

1

antihack.rpcstallfade

2.5

antihack.rpcstallmode

1

antihack.rpcstallthreshold

0.8

antihack.server_occlusion_admin_bypass

False

antihack.serverside_fall_damage

False

antihack.speedhack_forgiveness

2

antihack.speedhack_forgiveness_inertia

10

antihack.speedhack_penalty

0

antihack.speedhack_protection

3

antihack.speedhack_reject

True

antihack.speedhack_slopespeed

10

antihack.terrain_check_geometry

False

antihack.terrain_kill

True

antihack.terrain_padding

0.3

antihack.terrain_penalty

100

antihack.terrain_protection

1

antihack.terrain_timeslice

64

antihack.tick_buffer_noclip_threshold

2

antihack.tick_buffer_preventions

True

antihack.tick_buffer_reject_threshold

3

antihack.tick_buffer_server_lag_threshold

0.3

antihack.tick_distance_forgiveness

5

antihack.tick_max_distance

1.1

antihack.tick_max_distance_falling

4

antihack.tick_max_distance_parented

3

antihack.tickhistoryforgiveness

0.1

antihack.tickhistorytime

0.5

antihack.use_legacy_mesh_inside_check

True

antihack.userlevel

2

app

命令
默认值
app.alarmcooldown

Cooldown time before alarms can send another notification (in seconds)

30

app.appban

-

app.appunban

-

app.connections

-

app.info

-

app.listenip

-

app.maxconnections

500

app.maxconnectionsperip

5

app.maxmessagesize

1048576

app.notifications

Enables sending push notifications

True

app.pair

-

app.port

28083

app.publicip

-

app.queuelimit

Max number of queued messages - set to 0 to disable message processing

100

app.regeneratetoken

-

app.resetlimiter

-

app.retry_initialize

Retry initializing the Rust+ companion server if it previously failed

-

app.serverid

-

app.update

Disables updating entirely - emergency use only

True

autoturret

命令
默认值
autoturret.auto_turret_budget_ms

How many milliseconds to spend on target scanning per frame

0.5

ballistagun

命令
默认值
ballistagun.reload

-

baseboat

命令
默认值
baseboat.do_shore_drift

True

baseboat.drift_speed

1

baseboat.generate_paths

True

baseboat.seconds_between_shore_drift

-

baseboat.seconds_until_shore_drift

-

basefirework

命令
默认值
basefirework.maxactivefireworks

25

basefishingrod

命令
默认值
basefishingrod.forcefail

False

basefishingrod.forcesuccess

False

basefishingrod.immediatehook

False

basemetaldetector

命令
默认值
basemetaldetector.detectlongrangetick

1

basemetaldetector.detectminmovementdistance

1

basemetaldetector.nearestdistancetick

0.25

basemission

命令
默认值
basemission.missionsenabled

True

basenavigator

命令
默认值
basenavigator.basenavmovementframeinterval

How many frames between base navigation movement updates

2

basenavigator.maxstepupdistance

The max step-up height difference for pet base navigation

1.7

basenavigator.navtypedistance

1

basenavigator.navtypeheightoffset

0.5

basenavigator.stucktriggerduration

How long we are not moving for before trigger the stuck event

10

basepet

命令
默认值
basepet.movementupdatebudgetms

1

basepet.onlyqueuebasenavmovements

True

basepet.queuedmovementsallowed

True

baseplayer

命令
默认值
baseplayer.lifestoryframebudgetms

0.25

baseridableanimal

命令
默认值
baseridableanimal.decayminutes

How long before a horse dies unattended

180

baseridableanimal.dungtimescale

1

baseridableanimal.framebudgetms

1

basesiegeweapon

命令
默认值
basesiegeweapon.outsidedecayminutes

How many minutes before a siege weapon loses all its health while outside

600

basesubmarine

命令
默认值
basesubmarine.deepwaterdecayminutes

How long before a submarine loses all its health while in deep water

120

basesubmarine.outsidedecayminutes

How long before a submarine loses all its health while outside. If it's in deep water, deepwaterdecayminutes is used

180

basesubmarine.oxygenminutes

How long a submarine can stay underwater until players start taking damage from low oxygen

10

batching

命令
默认值
batching.verbose

0

batteringram

命令
默认值
batteringram.maxbuildingblockgrade

2

batteringramhead

命令
默认值
batteringramhead.hurt

-

bear

命令
默认值
bear.population

Population active on the server, per square km

2

bigwheelgame

命令
默认值
bigwheelgame.spinfrequencyseconds

45

bike

命令
默认值
bike.doplayerdamage

Can bike crashes cause damage or death to the rider?

True

bike.motorbikemonumentpopulation

Motorbike population in monuments

1

bike.outsidedecayminutes

How long before a bike loses all its health while outside

1440

bike.pedalmonumentpopulation

Pedal bike population in monuments

1

bike.pedalroadsidepopulation

Pedal bike population active on the server (roadside spawns)

1

bike.playerdamageragdolltheshold

Amount of collision damage on a bike required to ragdoll the player

10

blackjackmachine

命令
默认值
blackjackmachine.maxbet

Maximum initial bet per round

500

boar

命令
默认值
boar.population

Population active on the server, per square km

5

boombox

命令
默认值
boombox.backtracklength

30

boombox.clearradiobyuser

-

boombox.serverurllist

A list of radio stations that are valid on this server. Format: NAME,URL,NAME,URL,etc

-

bradley

命令
默认值
bradley.enabled

True

bradley.quickrespawn

-

bradley.respawndelayminutes

60

bradley.respawndelayvariance

1

bradleyapc

命令
默认值
bradleyapc.deployattackdistancemax

50

bradleyapc.deployhealthrangemax

0.5

bradleyapc.deployhealthrangemin

0.4

bradleyapc.deployinterval

1

bradleyapc.deployondamagecheckinterval

1

bradleyapc.killscientistsonbradleydeath

False

bradleyapc.mountafternotattackedduration

180

bradleyapc.mountafternotfiredduration

60

bradleyapc.mountafternottargetsduration

60

bradleyapc.scientistredeploymentmininterval

60

bradleyapc.spawnroadbradley

-

bradleyapc.usesmokegrenades

True

camerarenderer

命令
默认值
camerarenderer.completionframebudgetms

5

camerarenderer.enabled

True

camerarenderer.entitymaxage

5

camerarenderer.entitymaxdistance

100

camerarenderer.farplane

250

camerarenderer.height

90

camerarenderer.layermask

1218656529

camerarenderer.maxraysperframe

100000

camerarenderer.maxrendersperframe

25

camerarenderer.nearplane

0

camerarenderer.playermaxdistance

30

camerarenderer.playernamemaxdistance

10

camerarenderer.renderinterval

0.05

camerarenderer.samplesperrender

3000

camerarenderer.verticalfov

65

camerarenderer.width

160

camerarenderermanager

命令
默认值
camerarenderermanager.pool_stats

-

cargoship

命令
默认值
cargoship.cargo_escape_boat_rhib

True

cargoship.debug_cargo_status

-

cargoship.debug_info

-

cargoship.dock_time

480

cargoship.docking_debug

False

cargoship.egress_duration_minutes

10

cargoship.event_duration_minutes

50

cargoship.event_enabled

True

cargoship.loot_round_spacing_minutes

10

cargoship.loot_rounds

3

cargoship.refresh_loot_on_dock

True

cargoship.should_dock

True

cassette

命令
默认值
cassette.clearcassettes

-

cassette.clearcassettesbyuser

-

cassette.maxcassettefilesizemb

5

catapult

命令
默认值
catapult.fire

-

catapult.reload

-

cctv

命令
默认值
cctv.camera_disable_seconds

300

chat

命令
默认值
chat.cardgamesay

-

chat.clansay

-

chat.enabled

True

chat.globalchat

True

chat.hidechatintutorial

True

chat.historysize

Number of messages to keep in memory for chat history

1000

chat.localchat

False

chat.localchatrange

100

chat.localsay

-

chat.say

-

chat.search

-

chat.serverlog

True

chat.tail

-

chat.teamsay

-

chicken

命令
默认值
chicken.population

Population active on the server, per square km

3

cinematicentity

命令
默认值
cinematicentity.hideobjects

Hides cinematic entities by group (0= none, 1= lights, 2= BGs, 3= props, 4= misc)

-

clan

命令
默认值
clan.editsrequireclantable

If enabled then players will need to be near a Clan Table to make changes to clans

True

clan.enabled

Enables the clan system if set to true (must be set at boot, requires restart)

False

clan.info

Prints info about a clan given its ID

-

clan.maxmembercount

Maximum number of members each clan can have (local backend only!)

100

clan.scorefordestroyingbradley

How much score players earn for destroying bradley

10

clan.scorefordestroyingtoolcupboards

How much score players earn for destroying other player's tool cupboards

10

clan.scoreforhackingcrates

How much score players earn for hacking crates

5

clan.scoreforkilledbyplayerinotherclan

How much score players earn for being killed by a player in another clan (this value should be negative)

-10

clan.scoreforkillingplayerinotherclan

How much score players earn for killing a player in another clan

10

clan.scoreforkillingunarmedplayer

How much score players earn for killing unarmed players (this value should be negative)

-10

clan.scoreforlootingelitecrate

How much score players earn for looting an elite crate

10

clan.scoreforopeninghackedcrates

How much score players earn for opening hacked crates

5

clan.scoreforreachingcargoship

How much score players earn for reaching cargo ship

10

clan.scoreforrunningexcavator

How much score players earn for running the excavator

10

clothlod

命令
默认值
clothlod.clothloddist

distance cloth will simulate until

20

codelock

命令
默认值
codelock.lockoutcooldown

900

codelock.maxfailedattempts

8

commands

命令
默认值
commands.echo

-

commands.find

-

console

命令
默认值
console.search

-

console.tail

-

construct

命令
默认值
construct.frameminutes

30

copypaste

命令
默认值
copypaste.copybox_sv

-

copypaste.copybuilding_sv

-

copypaste.copyradius_sv

-

copypaste.deletepaste

<name>

-

copypaste.downloadpaste

<url> <name>

-

copypaste.killbox_sv

-

copypaste.loadpaste

<name>

-

copypaste.paste_sv

-

copypaste.printselection_sv

-

copypaste.renamepaste

<old> <new>

-

copypaste.savepaste

<name>

-

copypaste.undopaste_sv

-

coverpointvolume

命令
默认值
coverpointvolume.cover_point_sample_step_height

cover_point_sample_step_height defines the height of the steps we do vertically for the cover point volume's cover point generation (smaller steps gives more accurate cover points, but at a higher processing cost). (default: 2.0)

2

coverpointvolume.cover_point_sample_step_size

cover_point_sample_step_size defines the size of the steps we do horizontally for the cover point volume's cover point generation (smaller steps gives more accurate cover points, but at a higher processing cost). (default: 6.0)

6

craft

命令
默认值
craft.add

-

craft.cancel

-

craft.canceltask

-

craft.fasttracktask

-

craft.instant

False

creative

命令
默认值
creative.allusers

Apply creative mode to the entire server

False

creative.bypassholdtoplaceduration

Bypasses bypassHoldToPlaceDuration when deploying items

False

creative.freebuild

Build blocks for free

False

creative.freeplacement

Bypasses all placement checks

False

creative.freerepair

Bypass the 30s repair cooldown when repairing objects

False

creative.togglecreativemodeuser

-

creative.unlimitedio

Bypasses limits on IO length and points

False

cui

命令
默认值
cui.cui_test

-

cui.cui_test_update

-

cui.endtest

-

data

命令
默认值
data.export

-

debug

命令
默认值
debug.bench_io

Spawn lots of IO entities to lag the server

-

debug.breakheld

Break the current held object

-

debug.breakheld_almost

Almost break the current held object

-

debug.breakitem

Break all the items in your inventory whose name match the passed string

-

debug.breakshield

Breaks the currently held shield

-

debug.callbacks

False

debug.checkparentingtriggers

True

debug.checktriggers

False

debug.cleartutorialforplayer

If a player ends up stuck on a tutorial for any reason this will clear the island and reset the player (will also kill player)

-

debug.completemission

-

debug.completemissionstage

-

debug.completetutorial

-

debug.debugdismounts

False

debug.deleteentitiesbyshortname

-

debug.deleteentitybyid

-

debug.disablecondition

Do not damage any items

False

debug.drink

-

debug.eat

-

debug.enable_player_movement

-

debug.flushgroup

Takes you in and out of your current network group, causing you to delete and then download all entities in your PVS again

-

debug.heal

-

debug.hurt

-

debug.invis

Make admin invisibile

-

debug.log

True

debug.printgroups

-

debug.printmissionspeakinfo

False

debug.puzzlereset

reset all puzzles

-

debug.quittutorial

-

debug.refillvitals

Refills the vital of a target player. eg. debug.refillsvital jim - leave blank to target yourself, can take multiple players at once

-

debug.refillvitalsall

Refills the vitals of all active players on the server

-

debug.renderinfo

-

debug.repair_inventory

Repair all items in inventory

-

debug.resetsleepingbagtimers

-

debug.setdamage

-

debug.setfood

-

debug.sethealth

-

debug.setradiation

-

debug.setwater

-

debug.spawnparachutetester

-

debug.stall

-

debug.starttutorial

-

debug.testtutorialcinematic

-

debug.tutorial_start_cooldown

60

debug.tutorialstatus

-

decay

命令
默认值
decay.bracket_0_blockcount

Between 0 and this value are considered bracket 0 and will cost bracket_0_costfraction per upkeep period to maintain

15

decay.bracket_0_costfraction

blocks within bracket 0 will cost this fraction per upkeep period to maintain

0.1

decay.bracket_1_blockcount

Between bracket_0_blockcount and this value are considered bracket 1 and will cost bracket_1_costfraction per upkeep period to maintain

50

decay.bracket_1_costfraction

blocks within bracket 1 will cost this fraction per upkeep period to maintain

0.15

decay.bracket_2_blockcount

Between bracket_1_blockcount and this value are considered bracket 2 and will cost bracket_2_costfraction per upkeep period to maintain

125

decay.bracket_2_costfraction

blocks within bracket 2 will cost this fraction per upkeep period to maintain

0.2

decay.bracket_3_blockcount

Between bracket_2_blockcount and this value (and beyond) are considered bracket 3 and will cost bracket_3_costfraction per upkeep period to maintain

200

decay.bracket_3_costfraction

blocks within bracket 3 will cost this fraction per upkeep period to maintain

0.333

decay.build_twig_cost_multiplier

Can players upgrade building blocks to wood

1

decay.debug

False

decay.delay_metal

How long should this building grade decay be delayed when not protected by upkeep, in hours

0

decay.delay_override

When set to a value above 0 everything will decay with this delay

0

decay.delay_stone

How long should this building grade decay be delayed when not protected by upkeep, in hours

0

decay.delay_toptier

How long should this building grade decay be delayed when not protected by upkeep, in hours

0

decay.delay_twig

How long should this building grade decay be delayed when not protected by upkeep, in hours

0

decay.delay_wood

How long should this building grade decay be delayed when not protected by upkeep, in hours

0

decay.duration_metal

How long should this building grade take to decay when not protected by upkeep, in hours

8

decay.duration_override

When set to a value above 0 everything will decay with this duration

0

decay.duration_stone

How long should this building grade take to decay when not protected by upkeep, in hours

5

decay.duration_toptier

How long should this building grade take to decay when not protected by upkeep, in hours

12

decay.duration_twig

How long should this building grade take to decay when not protected by upkeep, in hours

1

decay.duration_wood

How long should this building grade take to decay when not protected by upkeep, in hours

3

decay.outside_test_range

Maximum distance to test to see if a structure is outside, higher values are slower but accurate for huge buildings

50

decay.scale

1

decay.tick

600

decay.upgrade_hqm_cost_multiplier

Can players upgrade building blocks to hqm

1

decay.upgrade_hqm_enabled

Can players upgrade building blocks to hqm

True

decay.upgrade_metal_cost_multiplier

Can players upgrade building blocks to metal

1

decay.upgrade_metal_enabled

Can players upgrade building blocks to metal

True

decay.upgrade_stone_cost_multiplier

Can players upgrade building blocks to stone

1

decay.upgrade_stone_enabled

Can players upgrade building blocks to stone

True

decay.upgrade_wood_cost_multiplier

Can players upgrade building blocks to wood

1

decay.upgrade_wood_enabled

Can players upgrade building blocks to wood

True

decay.upkeep

Is upkeep enabled

True

decay.upkeep_grief_protection

How many minutes can the upkeep cost last after the cupboard was destroyed? default : 1440 (24 hours)

1440

decay.upkeep_heal_scale

Scale at which objects heal when upkeep conditions are met, default of 1 is same rate at which they decay

1

decay.upkeep_inside_decay_scale

Scale at which objects decay when they are inside, default of 0.1

0.1

decay.upkeep_period_minutes

How many minutes does the upkeep cost last? default : 1440 (24 hours)

1440

demo

命令
默认值
demo.benchmark_demo_upload

-

demo.delete_after_upload

Should the full server demos be deleted after they are uploaded

True

demo.full_server_demo

False

demo.max_upload_concurrency

Max parallel requests when uploading demos

20

demo.record

-

demo.recordlist

-

demo.recordlistmode

Controls the behavior of recordlist, 0=whitelist, 1=blacklist

0

demo.server_demo_cleanup_interval

How many minutes between cleaning up demos from the disk

20

demo.server_demo_directory

Directory to save full server demos

server_demos

demo.server_demo_disk_space_gb

How much disk space full server demos can take before we start to delete them

30

demo.server_flush_seconds

300

demo.splitmegabytes

200

demo.splitseconds

3600

demo.stop

-

demo.upload_bandwidth_limit_ratio

1

demo.upload_demos

True

demo.upload_url

-

demo.zip_demos

Should we be zipping the demos before we upload them

True

drone

命令
默认值
drone.altitudespeedoverride

If greater than zero, overrides the drone's vertical movement speed

0

drone.maxcontrolrange

How far drones can be flown away from the controlling computer station

250

drone.movementspeedoverride

If greater than zero, overrides the drone's planar movement speed

0

droppeditem

命令
默认值
droppeditem.underwater_drag_budget_ms

How many milliseconds to spend on updating underwater drag levels

0.1

dungeonnavmesh

命令
默认值
dungeonnavmesh.use_baked_terrain_mesh

True

dynamicnavmesh

命令
默认值
dynamicnavmesh.use_baked_terrain_mesh

False

electricbattery

命令
默认值
electricbattery.batteryid

-

entity

命令
默认值
entity.debug_toggle

-

entity.deleteby

Destroy all entities created by provided users (separate users by space)

-

entity.deletebytextblock

Destroy all entities created by users in the provided text block (can use with copied results from ent auth)

-

entity.find_entity

-

entity.find_group

-

entity.find_id

-

entity.find_parent

-

entity.find_radius

-

entity.find_self

-

entity.find_status

-

entity.nudge

-

entity.set_battery_charge

-

entity.spawn

-

entity.spawngrid

-

entity.spawnitem

-

entity.spawnlootfrom

-

env

命令
默认值
env.addtime

-

env.day

20

env.month

5

env.nightlight_brightness

0.0175

env.nightlight_distance

7

env.nightlight_fadefraction

0.65

env.oceanlevel

0

env.progresstime

True

env.redmoon

False

env.time

9

env.year

2024

espcanvas

命令
默认值
espcanvas.displaydistancemultiplier

Multiply the maximum distance for displaying players nameplates

1

events

命令
默认值
events.print_server_events

-

events.set_event_enabled

-

events.set_event_max_delay

-

events.set_event_min_delay

-

eventschedule

命令
默认值
eventschedule.killallevents

-

eventschedule.triggerevent

-

eventschedulewipeoffset

命令
默认值
eventschedulewipeoffset.event_hours_before_wipe

24

excavatorsignalcomputer

命令
默认值
excavatorsignalcomputer.chargeneededforsupplies

600

fps

命令
默认值
fps.limit

240

frankensteinbrain

命令
默认值
frankensteinbrain.movetowardsrate

1

frankensteinpet

命令
默认值
frankensteinpet.decayminutes

How long before a Frankenstein Pet dies un controlled and not asleep on table

180

fsmcomponent

命令
默认值
fsmcomponent.framebudgetms

How many milliseconds to spend on the AIs FSMs per frame

0.5

fsmcomponent.maxrefreshintervalseconds

0.5

fsmcomponent.minrefreshintervalseconds

0

gamemode

命令
默认值
gamemode.set

-

gamemode.setteam

-

gamemodesoftcore

命令
默认值
gamemodesoftcore.reclaim_fraction_belt

0.5

gamemodesoftcore.reclaim_fraction_main

0.5

gamemodesoftcore.reclaim_fraction_wear

0

gc

命令
默认值
gc.alloc

-

gc.collect

-

gc.enabled

True

gc.incremental_enabled

True

gc.incremental_milliseconds

3

gc.unload

-

global

命令
默认值
global.add_wallpaper_radius

add_wallpaper_radius 'wallpaper' 'radius'

-

global.adminui_deleteugccontent

-

global.adminui_fullrefresh

-

global.adminui_requestfireworkpattern

-

global.adminui_requestplayerlist

-

global.adminui_requestserverconvars

-

global.adminui_requestserverinfo

-

global.adminui_requestugccontent

-

global.adminui_requestugclist

-

global.allowadminui

Controls whether the in-game admin UI is displayed to admins

True

global.asyncwarmup

False

global.authcount

Returns all entities that the provided player is authed to (TC's, locks, etc), supports --json

-

global.authradius

-

global.authradius_multi

-

global.authradius_radius

-

global.ban

ban <player> <reason> [optional duration]

-

global.banid

banid <steamid> <username> <reason> [optional duration]

-

global.banlist

List of banned users (sourceds compat)

-

global.banlistex

List of banned users - shows reasons and usernames

-

global.bans

List of banned users

-

global.breakclothing

-

global.breakitem

-

global.buildinfo

Get information about this build

-

global.carstats

Get information about all the cars in the world

-

global.change_wallpaper_radius

change_wallpaper_radius 'wallpaper' 'radius'

-

global.cinematicgingerbreadcorpses

When enabled a player wearing a gingerbread suit will gib like the gingerbread NPC's

False

global.clear_wallpaper_radius

clear_wallpaper_radius 'radius'

-

global.clearallsprays

-

global.clearallspraysbyplayer

-

global.cleardroppeditems

-

global.clearspraysatpositioninradius

-

global.clearspraysinradius

-

global.clearugcbyplayer

-

global.clearugcentitiesinrange

-

global.clearugcentity

-

global.clearvendingmachinenamescontaining

-

global.clientperf

-

global.clientperf_frametime

-

global.colliders

-

global.deauthradius

-

global.deauthradius_multi

-

global.deauthradius_radius

-

global.developer

0

global.disablebagdropping

Disables the backpacks that appear after a corpse times out

False

global.dump

-

global.entcount

Returns all entities that the provided player has placed, supports --json

-

global.entid

-

global.error

-

global.forceunloadbundles

True

global.free

-

global.getugcinfo

-

global.injure

-

global.injureplayer

-

global.job_system_threads

15

global.kick

-

global.kickall

-

global.kill

-

global.killallplayers

-

global.killplayer

-

global.listid

List of banned users, by ID (sourceds compat)

-

global.maxspraysperplayer

If a player sprays more than this, the oldest spray will be destroyed. 0 will disable

40

global.maxthreads

8

global.moderatorid

-

global.mute

-

global.mutelist

Print a list of currently muted players

-

global.objects

-

global.ownerid

-

global.perf

0

global.playerlist

Get a list of players

-

global.players

Print out currently connected clients etc

-

global.preloadconcurrency

1

global.printallscenesinbuild

-

global.queue

-

global.quit

-

global.recover

-

global.recoverplayer

-

global.removemoderator

-

global.removeowner

-

global.removeskipqueue

Removes skip queue permission from a SteamID

-

global.report

-

global.respawn

-

global.respawn_sleepingbag

-

global.respawn_sleepingbag_remove

-

global.restart

-

global.say

Sends a message in chat

-

global.serverinfo

Get a list of information about the server

-

global.setinfo

-

global.skick

-

global.skin_looking

<skin>

-

global.skin_radius

skin_radius 'skin' 'radius'

-

global.skipassetwarmup_crashes

False

global.skipqueue

-

global.skipqueueid

Adds skip queue permissions to a SteamID

-

global.sleep

-

global.sleepingusers

Show user info for players on server.

-

global.sleepingusersinrange

Show user info for sleeping players on server in range of the player.

-

global.sleeptarget

-

global.spectate

-

global.spectateid

-

global.sprayduration

Base time (in seconds) that sprays last

10800

global.sprayoutofauthmultiplier

Multiplier applied to SprayDuration if a spray isn't in the sprayers auth (cannot go above 1f)

0.5

global.stats

Print out stats of currently connected clients

-

global.status

Print out currently connected clients

-

global.status_sv

-

global.steamconnectiontimeout

10000

global.steamnagleflush

False

global.steamnagletime

Nagle time, in microseconds

5000

global.steamnetdebug

Turns on varying levels of debug output for the Steam Networking. This will affect performance. (0 = off, 1 = bug, 2 = error, 3 = important, 4 = warning, 5 = message, 6 = verbose, 7 = debug, 8 = everything)

0

global.steamnetdebug_ackrtt

4

global.steamnetdebug_message

4

global.steamnetdebug_p2prendezvous

4

global.steamnetdebug_packetdecode

4

global.steamnetdebug_packetgaps

4

global.steamnetdebug_sdrrelaypings

4

global.steamrelayinit

-

global.steamsendbuffer

Upper limit of buffered pending bytes to be sent

524288

global.steamsendratemax

Maxminum send rate clamp, 0 is no limit

262144

global.steamsendratemin

Minimum send rate clamp, 0 is no limit

262144

global.steamstatus

-

global.subscriptions

-

global.sysinfo

-

global.sysuid

-

global.teaminfo

-

global.teleport

-

global.teleport2autheditem

-

global.teleport2death

-

global.teleport2grid

-

global.teleport2marker

-

global.teleport2me

-

global.teleport2owneditem

-

global.teleportany

-

global.teleporteveryone2me

-

global.teleportlos

-

global.teleportnonsleepers2me

-

global.teleportpos

-

global.teleportsleepers2me

-

global.teleporttargetteam2me

-

global.teleportteam2me

-

global.textures

-

global.togglespectateteaminfo

-

global.unban

-

global.unmute

-

global.updatemanifest

Immediately update the manifest

-

global.updatenetworkpositionwithdebugcamerawhilespectating

False

global.upgrade_looking

<grade>

-

global.upgrade_radius

upgrade_radius 'grade' 'radius'

-

global.users

Show user info for players on server.

-

global.usersinrange

Show user info for players on server in range of the player.

-

global.usersinrangeofplayer

Show user info for players on server in range of the supplied player (eg. Jim 50)

-

global.version

-

global.warmupconcurrency

1

growableentity

命令
默认值
growableentity.framebudgetms

0.25

growableentity.growall

-

guntrap

命令
默认值
guntrap.gun_trap_budget_ms

How many milliseconds to spend on target scanning per frame

0.5

hackablelockedcrate

命令
默认值
hackablelockedcrate.decayseconds

How many seconds until the crate is destroyed without any hack attempts

7200

hackablelockedcrate.requiredhackseconds

How many seconds for the crate to unlock

900

halloween

命令
默认值
halloween.enabled

False

halloween.murdererpopulation

Population active on the server, per square km

0

halloween.scarecrow_beancan_vs_player_dmg_modifier

Modified damage from beancan explosion vs players (Default: 0.1).

0.1

halloween.scarecrow_body_dmg_modifier

Modifier to how much damage scarecrows take to the body. (Default: 0.25)

0.25

halloween.scarecrow_chase_stopping_distance

Stopping distance for destinations set while chasing a target (Default: 0.5)

0.5

halloween.scarecrow_throw_beancan_global_delay

The delay globally on a server between each time a scarecrow throws a beancan (Default: 8 seconds).

8

halloween.scarecrowpopulation

Population active on the server, per square km

0

halloween.scarecrows_throw_beancans

Scarecrows can throw beancans (Default: true).

True

halloweendungeon

命令
默认值
halloweendungeon.lifetime

How long each active dungeon should last before dying

600

halloweendungeon.population

Population active on the server

0

handcuffs

命令
默认值
handcuffs.maxconditionrepairlossonpush

0.4

handcuffs.restrainedpushdamage

5

handcuffs.togglecuffslocked

-

harmony

命令
默认值
harmony.load

-

harmony.unload

-

heli

命令
默认值
heli.bulletaccuracy

2

heli.bulletdamagescale

1

heli.call

-

heli.calltome

-

heli.death

-

heli.drop

-

heli.flee

-

heli.guns

1

heli.lifetimeminutes

30

heli.move

-

heli.orbit

-

heli.orbitstrafe

-

heli.patrol

-

heli.strafe

-

heli.testpuzzle

-

hexagongridgenerator

命令
默认值
hexagongridgenerator.generategrid

<gridSize> 5 <tileSpacing> 1.35

-

hierarchy

命令
默认值
hierarchy.cd

-

hierarchy.del

-

hierarchy.ls

-

horse

命令
默认值
horse.population

Population active on the server, per square km

0

hotairballoon

命令
默认值
hotairballoon.minimumaltitudeterrain

25

hotairballoon.outsidedecayminutes

How long before a HAB loses all its health while outside

180

hotairballoon.population

Population active on the server

1

hotairballoon.serviceceiling

175

inventory

命令
默认值
inventory.clearinventory

Clears the inventory of a target player. eg. inventory.clearInventory jim. Can take container names as arguments: --belt --wear --backpack

-

inventory.copyto

Copies the players inventory to the player in front of them

-

inventory.defs

-

inventory.deployloadout

Deploys the given loadout to a target player. eg. inventory.deployLoadout testloadout jim

-

inventory.deployloadoutinrange

Deploys a loadout to players in a radius eg. inventory.deployLoadoutInRange testloadout 30

-

inventory.disableattirelimitations

Disables all attire limitations, so NPC clothing and invalid overlaps can be equipped

False

inventory.endloot

-

inventory.equipslot

-

inventory.equipslottarget

-

inventory.give

{item} {amount} {condition} {skin} {container} {slot}

-

inventory.giveall

-

inventory.givearm

{itemid} {amount}

-

inventory.givebp

-

inventory.giveid

{itemid} {amount}

-

inventory.giveto

{item} {player} {amount} {skin}

-

inventory.lighttoggle

-

inventory.listloadouts

Prints all saved inventory loadouts

-

inventory.pipetteid

-

inventory.reloaddefs

-

inventory.resetbp

-

inventory.saveloadout

Saves the current equipped loadout of the calling player. eg. inventory.saveLoadout loaduoutname

-

inventory.unlockall

-

ioentity

命令
默认值
ioentity.backtracking

8

ioentity.debugbudget

Print out what is taking so long in the IO frame budget

False

ioentity.debugbudgetthreshold

Ignore frames with a lower ms than this while debugBudget is active

2

ioentity.debugqueue

-

ioentity.framebudgetelectrichighpriorityms

1

ioentity.framebudgetelectriclowpriorityms

0.5

ioentity.framebudgetfluidms

0.25

ioentity.framebudgetgenericms

1

ioentity.framebudgetindustrialms

0.25

ioentity.framebudgetkineticms

1

ioentity.infiniteiopower

All player placed electrical entities will receive full power without needing to be plugged into anything

False

ioentity.responsetime

0.1

itemmanager

命令
默认值
itemmanager.enablepooling

True

junkpilewater

命令
默认值
junkpilewater.framebudgetms

0.25

legacyshelter

命令
默认值
legacyshelter.max_shelters

1

log

命令
默认值
log.level

-

manifest

命令
默认值
manifest.printmanifest

-

manifest.printmanifestraw

-

megaphone

命令
默认值
megaphone.megaphonevoicerange

100

memsnap

命令
默认值
memsnap.full

-

memsnap.managed

-

memsnap.native

-

meta

命令
默认值
meta.add

add <convar> <amount> - adds amount to convar

-

metaldetectorflag

命令
默认值
metaldetectorflag.timeoutduration

10800

metaldetectorsource

命令
默认值
metaldetectorsource.attemptspersubsourcespawn

5

metaldetectorsource.mindistancebetweensubsources

1.5

metaldetectorsource.population

Population active on the server, per square km

1200

metaldetectorsource.servercountsources

-

metaldetectorsource.timeoutduration

7200

minicopter

命令
默认值
minicopter.population

Population active on the server

0

mlrs

命令
默认值
mlrs.brokendownminutes

How many minutes before the MLRS recovers from use and can be used again

20

modularcar

命令
默认值
modularcar.outsidedecayminutes

How many minutes before a ModularCar loses all its health while outside

864

modularcar.population

Population active on the server

3

monumentnavmesh

命令
默认值
monumentnavmesh.use_baked_terrain_mesh

True

motorrowboat

命令
默认值
motorrowboat.decaystartdelayminutes

How long until decay begins after the boat was last used

45

motorrowboat.deepwaterdecayminutes

How long before a boat loses all its health while in deep water

120

motorrowboat.outsidedecayminutes

How long before a boat loses all its health while outside. If it's in deep water, deepwaterdecayminutes is used

180

motorrowboat.population

Population active on the server

1

net

命令
默认值
net.global_network_debug

Toggle printing time taken to send all global entities to client when they connect

False

net.global_networked_bases

True

net.limit_global_update_broadcast

(default) true = only broadcast to clients with global networking enabled, false = broadcast to every client regardless

True

net.network_group_debug

Toggle checking network group bounds whenever an entity changes its network group

False

net.visdebug

False

net.visibilityradiusfaroverride

-1

net.visibilityradiusnearoverride

-1

nexus

命令
默认值
nexus.broadcast_ping

-

nexus.clanclatbatchduration

Maximum duration in seconds to batch clan chat messages to send to other servers on the nexus

1

nexus.defaultzonecontactradius

Default distance between zones to allow boat travel, if map.contactRadius isn't set in the nexus (uses normalized coordinates)

0.33

nexus.endpoint

URL endpoint to use for the Nexus API

https://api.facepunch.com/api/nexus/

nexus.islandspawndistance

How far away islands should be spawned, as a factor of the map size

1.5

nexus.loadingtimeout

Time in seconds to keep players in the loading state before going to sleep

900

nexus.logging

True

nexus.mapimagescale

Scale of the map to render and upload to the nexus

0.5

nexus.messagelockduration

Time in seconds to allow the server to process nexus messages before re-sending (requires restart)

5

nexus.ping

-

nexus.pinginterval

Time in seconds to wait between server status pings

30

nexus.playermanifestinterval

Interval in seconds to broadcast the player manifest to other servers on the nexus

30

nexus.playeronline

-

nexus.protectionduration

Maximum time in seconds to keep transfer protection enabled on entities

300

nexus.refreshislands

-

nexus.rpctimeoutmultiplier

Multiplier for nexus RPC timeout durations in case we expect different latencies

1

nexus.secretkey

-

nexus.timeoffset

Time offset in hours from the nexus clock

0

nexus.transfer

-

nexus.transferflushtime

Maximum amount of time in seconds that transfers should be cached before auto-saving

60

nexus.uploadmap

Reupload the map image to the nexus. Normally happens automatically at server boot. WARNING: This will lag the server!

-

nexus.zonecontroller

basic

note

命令
默认值
note.update

-

npc

命令
默认值
npc.vendor_attack_heli_enabled

True

npc.vendor_hab_enabled

True

npc.vendor_minicopter_enabled

True

npc.vendor_rhib_enabled

True

npc.vendor_rowboat_enabled

True

npc.vendor_scrap_heli_enabled

True

npc.vendor_sub_duo_enabled

True

npc.vendor_sub_solo_enabled

True

npcautoturret

命令
默认值
npcautoturret.sleeperhostiledelay

How many seconds until a sleeping player is considered hostile

1200

npcvendingmachine

命令
默认值
npcvendingmachine.addhours

Simulates the provided number of hours passing in the vending machine system

-

npcvendingmachine.dynamicpricingenabled

Whether to run the the dynamic pricing system

True

npcvendingmachine.maximumpricemultiplier

The maximum point that a price can increase to (2 = 200%)

2

npcvendingmachine.minimumpricemultiplier

The Minimum point that the price can drop to (0.5 = 50% off)

0.5

npcvendingmachine.pricedecreaseamount

How much to decrease the price for if it is underselling (0.05 = 5%)

0.05

npcvendingmachine.priceincreaseamount

How much to increase the price by if it is selling a lot (0.05 = 5%)

0.1

npcvendingmachine.priceupdatefrequencybiweekly

How many realtime hours are checked when looking for price increases. Max 72 (10 days), min 0.5 (half an hour)

2

npcvendingmachine.priceupdatefrequencydefault

How many realtime hours are checked when looking for price increases. Max 72 (10 days), min 0.5 (half an hour)

3

npcvendingmachine.priceupdatefrequencyweekly

How many realtime hours are checked when looking for price increases. Max 72 (10 days), min 0.5 (half an hour)

1

npcvendingmachine.printallpricechanges

Print out all current price changes on the server

-

npcvendingmachine.resetdynamicpricing

Resets the state of all discounts and surcharges from NPC vending machines

-

npcvendingmachine.resetfrequencytags

-

npcvendingmachine.startingpricemultiplier

What discount surcharge should be applied to items when the server starts

2

parachute

命令
默认值
parachute.bypassrepack

False

parachute.landinganimations

False

patrolhelicopterai

命令
默认值
patrolhelicopterai.flee_damage_percentage

0.35

patrolhelicopterai.monument_crash

True

patrolhelicopterai.use_danger_zones

True

petbrain

命令
默认值
petbrain.controldistance

100

petbrain.drownindeepwater

True

petbrain.drowntimer

15

petbrain.idlewhenownermounted

True

petbrain.idlewhenownerofflineordead

True

physics

命令
默认值
physics.allowhorsetempragdoll

True

physics.allowplayertempragdoll

True

physics.autosynctransforms

True

physics.batchsynctransforms

True

physics.bouncethreshold

2

physics.droppedmode

The collision detection mode that dropped items and corpses should use

2

physics.gravity

Gravity multiplier

1

physics.groundwatchdebug

False

physics.groundwatchdelay

0.1

physics.groundwatchfails

1

physics.sendeffects

Send effects to clients when physics objects collide

True

physics.serverragdollmode

The collision detection mode that server-side ragdolls should use

3

physics.serversideragdolls

Do ragdoll physics calculations on the server, or use the old client-side system

True

physics.sleepthreshold

0.01

physics.solveriterationcount

The default solver iteration count permitted for any rigid bodies (default 7). Must be positive

3

physics.towingmaxlinearaccelfromjoint

40

physics.treecollision

Do players and vehicles collide with trees?

True

ping

命令
默认值
ping.auto_refresh_region

True

ping.ping_estimate_logging

False

ping.ping_estimation

True

ping.ping_parallel

False

ping.ping_refresh_interval

45

ping.ping_samples

5

planterbox

命令
默认值
planterbox.outsidetestdistance

100

planterboxstatic

命令
默认值
planterboxstatic.favourablegenechance

Chance of a favourable gene being picked [0-1]. Setting this to 0 does not ensure no favourable genes are picked up, but it greatly reduces the chances.

0.5

player

命令
默认值
player.abandonmission

-

player.cinematic_gesture

-

player.cinematic_play

-

player.cinematic_stop

-

player.copyrotation

-

player.createskull

-

player.createtrophy

-

player.dismount

-

player.fillwater

-

player.gesture_radius

-

player.gesture_radius_notme

-

player.gotosleep

-

player.markhostile

-

player.mount

-

player.printpresence

-

player.printstats

-

player.ragdoll

optional param {player}

-

player.ragdollall

ragdolls

-

player.ragdollallbutme

ragdolls everyone except player

-

player.ragdollother

Ragdolls a player you're looking at

-

player.reloadweapons

-

player.resetstate

Resets the PlayerState of the given player

-

player.stopgesture_radius

-

player.swapseat

-

player.tickrate_cl

32

player.tickrate_sv

16

player.trigger_wildlife_trap

-

player.wakeup

-

player.wakeupall

-

player.woundforever

Whether the crawling state expires

False

playerhelicopter

命令
默认值
playerhelicopter.insidedecayminutes

How long before a player helicopter loses all its health while indoors

2880

playerhelicopter.outsidedecayminutes

How long before a player helicopter loses all its health while outside

480

playerinventory

命令
默认值
playerinventory.forcebirthday

False

polarbear

命令
默认值
polarbear.population

Population active on the server, per square km

1

pool

命令
默认值
pool.clear_assets

-

pool.clear_memory

-

pool.clear_prefabs

-

pool.debug

False

pool.enabled

True

pool.export_prefabs

-

pool.fill_prefabs

-

pool.mode

2

pool.prewarm

True

pool.print_arraypool

-

pool.print_assets

-

pool.print_memory

-

pool.print_prefabs

-

pool.reset_max_pool_counter

-

profile

命令
默认值
profile.command_lagspike_threshold

40

profile.dump_profile_recorders

-

profile.flush_analytics

-

profile.perfsnapshot

profile.perfsnapshot [delay=15, int] [name='Profile', str, no extension, max 32chars] [frames=10, int, max 10] [debug=false, dumps a binary snapshot as well] Will produce a JSON perf snapshot that can be viewed in Perfetto or similar tools

-

profile.profiling_entities

0 = off, 1 = spawn/kill, 2 = spawn/kill per entity, 3 = count every '5 min'

0

profile.profiling_entity_count_interval

How frequently to count all entities across the server

300

profile.profiling_fixed_invokes

0 = off, 1 = stats per frame, 2 = stats per method

0

profile.profiling_invokes

0 = off, 1 = stats per frame, 2 = stats per method

0

profile.profiling_lagspikes

Record inbound RPC & ConsoleCommands that cause lag spikes

False

profile.profiling_packets

Record type of packets inbound/outbound per frame

False

profile.profiling_ping

Raknet statistics, 0 = off, 2 = per connection

0

profile.profiling_ping_interval

How often to flush raknet stats per second

1

profile.profiling_ping_per_frame

30

profile.profiling_rcon

0 = off, 1 = count per frame, 2 = connection attempts, 3 = messages

0

profile.profiling_rcon_message_length

Clamp the length of logged RCON messages to prevent the profiler from being flooded with large messages

512

profile.profiling_work_queue

Record execution time of ObjectWorkQueues per frame

False

profile.rcon_lagspike_threshold

40

profile.rpc_lagspike_threshold

40

profile.runtime_profiling

0 = off, 1 = basic, 2 = everything. This will reset all profiling convars, however they can be modified afterwards

0

profile.runtime_profiling_interval

60

profile.runtime_profiling_persist

Enable to allow runtime profiling to persist across restarts

False

profile.runtime_profiling_pool_flush_interval

How often to flush pooling stats in seconds

300

profile.runtime_profiling_pooling

0 = off, 1 = flush every 5 minutes

0

profile.runtime_profiling_uploader_pooling

Should analytics bulk uploaders use pooling

False

profile.start

-

profile.stop

-

radiation

命令
默认值
radiation.materialtoradsratio

0.0044

radiation.water_inventory_damage

True

radiation.water_loot_damage

True

rcon

命令
默认值
rcon.ban_ip

Ban an IP address from RCON, preventing it from connecting and kick any clients from this IP, this is permanent and persistent

-

rcon.banduration

How long in seconds to ban an IP that has exceeded the maximum password failures (default: 300 seconds)

300

rcon.clear_rcon_failed_logins

Clear all failed login attempts

-

rcon.ip

IP Address to listen for RCON connections

-

rcon.logfailedattempts

Log failed attempts and attempts from banned IP addresses (default: true)

True

rcon.maxpasswordfailures

How many password failures before banning an RCON client's IP (default: 5)

5

rcon.permanentbanfailedips

Permanently ban IPs that trigger too many failed attempts (default: false)

False

rcon.port

Port to listen for RCON connections

28016

rcon.print

If true, RCON commands will be printed in the console

False

rcon.print_rcon_bans

Print a table of permanently banned IPs and networks. Use '--json' to return a JSON object

-

rcon.print_rcon_clients

Print a table of connected RCON clients. Use '--json' to return a JSON object

-

rcon.print_rcon_failed_logins

Print a table of clients with failed passwords. Use '--json' to return a JSON object

-

rcon.unban_ip

Unban an IP address from connecting to RCON, will also remove all attempt history

-

rcon.web

If set to true, use websocket RCON. If set to false use legacy, source engine RCON. Source engine RCON is DEPRECATED

True

reclaimmanager

命令
默认值
reclaimmanager.reclaim_expire_minutes

120

relationshipmanager

命令
默认值
relationshipmanager.acceptinvite

-

relationshipmanager.addtoteam

-

relationshipmanager.contacts

True

relationshipmanager.createandaddtoteam

-

relationshipmanager.fakeinvite

-

relationshipmanager.forgetafterminutes

960

relationshipmanager.kickmember

-

relationshipmanager.leaveteam

-

relationshipmanager.maxplayerrelationships

128

relationshipmanager.maxteamsize

8

relationshipmanager.mugshotupdateinterval

300

relationshipmanager.promote

-

relationshipmanager.promote_id

-

relationshipmanager.rejectinvite

-

relationshipmanager.seendistance

10

relationshipmanager.sendinvite

-

relationshipmanager.sleeptoggle

-

relationshipmanager.trycreateteam

-

relationshipmanager.wipe_all_contacts

-

relationshipmanager.wipecontacts

-

render

命令
默认值
render.print_global_entities

Print off count of global building entities on the server

-

render.show_building_blocked_server

True

render.tree_entities

-

reports

命令
默认值
reports.exceptionreportmaxlength

600

rhib

命令
默认值
rhib.rhibpopulation

Population active on the server

0

ridablehorse

命令
默认值
ridablehorse.population

Population active on the server, per square km

2

ridablehorse.sethorsebreed

-

ridablehorse2

命令
默认值
ridablehorse2.autoavoidance

True

ridablehorse2.debug

False

ridablehorse2.decayminutes

How long before a horse dies unattended

180

ridablehorse2.dungtimescale

1

ridablehorse2.groundangleupdaterate

0.15

ridablehorse2.population

Population active on the server, per square km

2

ridablehorse2.ragdoll

-

ridablehorse2.setforsale

-

ridablehorse2.sethorsebreed

-

ridablehorse2.throttledgroundangleupdate

False

samsite

命令
默认值
samsite.staticrepairseconds

how long until static sam sites auto repair

1200

santasleigh

命令
默认值
santasleigh.altitudeaboveterrain

50

santasleigh.desiredaltitude

60

santasleigh.drop

-

scenetoprefab

命令
默认值
scenetoprefab.monument_scenes_enabled

False

scraptransporthelicopter

命令
默认值
scraptransporthelicopter.population

Population active on the server

0

sensecomponent

命令
默认值
sensecomponent.maxrefreshintervalseconds

1

sensecomponent.minrefreshintervalseconds

0.2

sentry

命令
默认值
sentry.debugpreventduplicates

Prevents auto turrets getting added more than once to the IO queue

True

sentry.hostileduration

how long until something is considered hostile after it attacked

120

sentry.interferenceradius

radius to check for other turrets

40

sentry.maxinterference

max interference from other turrets

12

sentry.targetall

target everyone regardless of authorization

False

server

命令
默认值
server.anticheatid

-

server.anticheatkey

-

server.anticheatlog

300

server.anticheattoken

True

server.arrowarmor

1

server.arrowdamage

1

server.artificialtemperaturegrowablerange

4

server.authtimeout

60

server.autouploadmap

Automatically upload procedurally generated maps so that players download them (faster) instead of re-generating them

True

server.backup

Backup server folder

-

server.bag_quota_item_amount

True

server.bansserverendpoint

HTTP API endpoint for centralized banning (see wiki)

-

server.bansserverfailuremode

Failure mode for centralized banning, set to 1 to reject players from joining if it's down (see wiki)

0

server.bansservertimeout

Timeout (in seconds) for centralized banning web server requests

5

server.bleedingarmor

1

server.bleedingdamage

1

server.botcount

-

server.branch

-

server.broadcastplayvideo

-

server.bulletarmor

1

server.bulletdamage

1

server.canequipbackpacksinair

Allows backpack equipping while not grounded

False

server.ceilinglightgrowablerange

3

server.ceilinglightheightoffset

3

server.censorplayerlist

Censors the Steam player list to make player tracking more difficult

True

server.cheatreport

-

server.cinematic

False

server.clear_loot_spawn_cache

Clears the loot spawn cache used to restrict loot into each era

-

server.clear_trees_radius

-

server.combatlog

Get the player combat log

-

server.combatlog_outgoing

Get the player combat log, only showing outgoing damage

-

server.combatlogdelay

10

server.combatlogsize

30

server.composterupdateinterval

300

server.compression

False

server.conveyormovefrequency

How often industrial conveyors attempt to move items (value is an interval measured in seconds). Setting to 0 will disable all movement

5

server.corpsedespawn

300

server.corpseinfo

Get info on player corpses on the server

-

server.corpses

True

server.crawlingenabled

Do players go into the crawling wounded state

True

server.crawlingmaximumhealth

Maximum initial health given when a player dies and moves to crawling wounded state

12

server.crawlingminimumhealth

Minimum initial health given when a player dies and moves to crawling wounded state

7

server.cycletime

500

server.debrisdespawn

30

server.defaultblueprintresearchcost

How much scrap is required to research default blueprints

10

server.description

-

server.dropitems

True

server.encryption

2

server.enforce_era_restrictions

Deletes items on the server that are not allowed in the era

-

server.enforcepipechecksonbuildingblockchanges

Whether to check for illegal industrial pipes when changing building block states (roof bunkers)

True

server.entitybatchsize

100

server.entitybatchtime

1

server.entityrate

16

server.era

none,primitive,medieval,frontier,rust

Unknown

server.events

True

server.favoritesendpoint

Domain name to save when players favorite your server. The port can be omitted if using the default port or a SRV DNS record is created.

-

server.filefolderoverride

-

server.fps

-

server.funwaterdamagethreshold

0.8

server.funwaterwetnessgain

0.05

server.gamemode

-

server.headerimage

-

server.homingmissiletargetshab

If true hot air balloons can be shot down with homing missiles

False

server.hostname

-

server.http_connection_limit

32

server.identity

-

server.idlekick

30

server.idlekickadmins

0

server.idlekickmode

1

server.incapacitatedrecoverchance

Base chance of recovery after incapacitated wounded state

0.1

server.industrialallowquickmove

Enables a faster way to move items around during conveyor transfers. Should be on unless there's a issue

True

server.industrialcrafterfrequency

How often industrial crafters attempt to craft items (value is an interval measured in seconds). Setting to 0 will disable all crafting

5

server.industrialframebudgetms

How long per frame to spend on industrial jobs

0.5

server.industrialtransferstricttimelimits

When enabled industrial transfers will abort if they start to take too long. Will lead to inconsistent splitting but should retain performance

False

server.ip

-

server.ipqueriespermin

30

server.itemdespawn

300

server.itemdespawn_container_max_multiplier

24

server.itemdespawn_container_scale

2

server.itemdespawn_quick

30

server.level

-

server.leveltransfer

True

server.levelurl

-

server.listtoolcupboards

Prints all the Tool Cupboards on the server

-

server.listvendingmachines

Prints all the vending machines on the server

-

server.logoimage

-

server.lowprioritybuoyancyrange

If no players are in this range kayaks, boogie boards and inner tubes will switch to a cheaper buoyancy system

30

server.max_sleeping_bags

15

server.maxclientinfosize

1048576

server.maxconnectionsperip

5

server.maxdecryptqueuebytes

524288000

server.maxdecryptqueuelength

5000

server.maxdecryptthreadwait

100

server.maximummapmarkers

How many markers each player can place

5

server.maximumpings

How many pings can be placed by each player

5

server.maxitemstacksmovedpertickindustrial

How many stacks a single conveyor can move in a single tick

12

server.maxmainthreadwait

100

server.maxpacketsize_command

100000

server.maxpacketsize_globalentities

1000

server.maxpacketsize_globaltrees

100

server.maxpacketspersecond

1500

server.maxpacketspersecond_command

100

server.maxpacketspersecond_rpc

200

server.maxpacketspersecond_rpc_signal

50

server.maxpacketspersecond_tick

300

server.maxpacketspersecond_voice

100

server.maxpacketspersecond_world

1

server.maxplayers

-

server.maxreadqueuebytes

524288000

server.maxreadqueuelength

5000

server.maxreadthreadwait

100

server.maxreceivetime

20

server.maxunack

4

server.maxwritequeuebytes

524288000

server.maxwritequeuelength

5000

server.maxwritethreadwait

100

server.meleearmor

1

server.meleedamage

1

server.metabolismtick

1

server.modifiertickrate

1

server.motd

-

server.netcache

True

server.netcachesize

0

server.netlog

False

server.netprotocol

-

server.nonplanterdeathchancepertick

0.005

server.official

False

server.oilrig_radiation_alarm_threshold

0

server.oilrig_radiation_amount_scale

1

server.oilrig_radiation_time_scale

1

server.optimalplanterqualitysaturation

0.6

server.packetlog

-

server.packetlog_enabled

False

server.parachuterepacktime

How long it takes to pick up a used parachute in seconds

8

server.ping_region_code_override

-

server.pingduration

How long a ping should last

10

server.plantlightdetection

True

server.planttick

60

server.planttickscale

1

server.player_state_cache_count

-

server.player_state_cache_evictions

-

server.player_state_cache_size

10000

server.playerlistpos

Prints the position of all players on the server

-

server.playerserverfall

True

server.playertimeout

60

server.port

28015

server.printdecryptqueue

-

server.printeyes

Print the current player eyes.

-

server.printpos

Print the current player position.

-

server.printposcenter

Print the current player center position.

-

server.printreadqueue

-

server.printreportstoconsole

Should F7 reports from players be printed to console

False

server.printrot

Print the current player rotation.

-

server.printwritequeue

-

server.pve

False

server.queriespersecond

2000

server.queryport

28017

server.radiation

True

server.readcfg

-

server.rejoin_delay

300

server.reportsserverendpoint

HTTP API endpoint for receiving F7 reports

-

server.reportsserverendpointkey

If set, this key will be included with any reports sent via reportsServerEndpoint (for validation)

-

server.resetserveremoji

Rescans the serveremoji folder, note that clients will need to reconnect to get the latest emoji

-

server.respawnatdeathposition

If a player presses the respawn button, respawn at their death location (for trailer filming)

False

server.respawnresetrange

50

server.respawnwithloadout

When a player respawns give them the loadout assigned to client.RespawnLoadout (created with inventory.saveloadout)

False

server.rewounddelay

60

server.rpclog

-

server.rpclog_enabled

False

server.salt

1

server.save

Force save the current game

-

server.savebackupcount

2

server.savecachesize

835073

server.saveinterval

600

server.schematime

1800

server.secure

True

server.seed

-

server.sendnetworkupdate

Send network update for all players

-

server.server_id

-

server.setshowholstereditems

Show holstered items on player bodies

-

server.showholstereditems

True

server.skipdeathscreenfade

Skip death screen fade

False

server.snapshot

This sends a snapshot of all the entities in the client's pvs. This is mostly redundant, but we request this when the client starts recording a demo.. so they get all the information.

-

server.sprinklereyeheightoffset

3

server.sprinklerradius

3

server.stability

False

server.start

Starts a server

-

server.statbackup

False

server.stats

False

server.stop

Stops a server

-

server.strictauth_eac

False

server.strictauth_steam

False

server.tags

Comma-separated server browser tag values (see wiki)

-

server.tickrate

10

server.tutorialenabled

Controls whether the tutorial is enabled on this server

False

server.updatebatch

512

server.updatebatchspawn

1024

server.url

-

server.uselegacyworkbenchinteraction

Opens a loot panel when interacting with a workbench instead of going straight into the tech tree. Designed for backwards compatibility with mods.

False

server.useminimumplantcondition

True

server.watercontainersleavewaterbehind

When transferring water, should containers keep 1 water behind. Enabling this should help performance if water IO is causing performance loss

False

server.waterwellnpcsalesrefreshfrequency

How often (in hours) the water well NPC's update their sell orders

1

server.workbench1taxrate

How much of a tax to apply to workbench T1 tech unlocks. 10 = additional 10% scrap cost

10

server.workbench2taxrate

How much of a tax to apply to workbench T2 tech unlocks. 10 = additional 10% scrap cost

20

server.workbench3taxrate

How much of a tax to apply to workbench T3tech unlocks. 10 = additional 10% scrap cost

40

server.worldsize

-

server.woundedmaxfoodandwaterbonus

Maximum percent chance added to base wounded/incapacitated recovery chance, based on the player's food and water level

0.25

server.woundedrecoverchance

Base chance of recovery after crawling wounded state

0.2

server.woundingenabled

Can players be wounded after receiving fatal damage

True

server.writecfg

Writes config files

-

serverocclusion

命令
默认值
serverocclusion.serverocclusiondebug

Tests occlusion visibility between two positions

-

shield

命令
默认值
shield.infiniteshieldblock

False

simpleshark

命令
默认值
simpleshark.disable

False

simpleshark.forcesurfaceamount

0

slotmachine

命令
默认值
slotmachine.forcepayoutindex

-1

snowmobile

命令
默认值
snowmobile.allowpassengeronly

Allow mounting as a passenger when there's no driver

False

snowmobile.allterrain

If true, snowmobile goes fast on all terrain types

False

snowmobile.outsidedecayminutes

How long before a snowmobile loses all its health while outside

1440

spawn

命令
默认值
spawn.cargoshipdockingtest

-

spawn.cargoshipevent

-

spawn.ch47event

-

spawn.delete_all_populations

-

spawn.delete_populations

-

spawn.fill_groups

-

spawn.fill_individuals

-

spawn.fill_populations

-

spawn.max_density

1

spawn.max_rate

1

spawn.min_density

0.5

spawn.min_rate

0.5

spawn.player_base

100

spawn.player_scale

2

spawn.report

-

spawn.respawn_groups

True

spawn.respawn_individuals

True

spawn.respawn_populations

True

spawn.scalars

-

spawn.simulate_loot

-

spawn.svshielddummy

-

spawn.tick_individuals

300

spawn.tick_populations

60

stability

命令
默认值
stability.accuracy

0.001

stability.collapse

0.05

stability.refresh_stability

-

stability.stabilityqueue

9

stability.strikes

10

stability.surroundingsqueue

3

stability.verbose

0

stabilityentity

命令
默认值
stabilityentity.demolish_seconds

600

stag

命令
默认值
stag.population

Population active on the server, per square km

3

stash

命令
默认值
stash.reveal_tick_rate

0.5

steam

命令
默认值
steam.server_allow_steam_nicknames

True

supply

命令
默认值
supply.call

-

supply.drop

-

system

命令
默认值
system.cpu_affinity

-

system.cpu_priority

-

telephonemanager

命令
默认值
telephonemanager.maxcalllength

120

telephonemanager.maxconcurrentcalls

10

telephonemanager.printallphones

-

ticklogging

命令
默认值
ticklogging.tick_uploader_lifetime

60

time

命令
默认值
time.cl_maxstepsperframe

The maximum amount physics ticks per frame on clients. If things are taking too long, time slows down

2

time.cl_steps

Desired physics ticks per second on clients

32

time.pausewhileloading

True

time.sv_maxstepsperframe

The maximum amount physics ticks per frame on the server. If things are taking too long, time slows down

2

time.sv_steps

Desired physics ticks per second on the server

16

time.timescale

1

traincar

命令
默认值
traincar.decayminutes

How long before a train car despawns

30

traincar.population

Population active on the server

2.3

traincar.wagons_per_engine

Ratio of wagons to train engines that spawn

2

traincarunloadable

命令
默认值
traincarunloadable.decayminutesafterunload

How long before an unloadable train car despawns afer being unloaded

10

traincouplingcontroller

命令
默认值
traincouplingcontroller.max_couple_speed

Maximum difference in velocity for train cars to couple

9

travellingvendor

命令
默认值
travellingvendor.alive_time_seconds

1800

travellingvendor.attempt_pullovers

True

travellingvendor.max_speed

5

travellingvendor.should_destroy_buildings

False

travellingvendor.should_spawn

True

travellingvendor.spawn

-

travellingvendor.startevent

-

tree

命令
默认值
tree.global_broadcast

False

tree.simplified_collider

False

treemanager

命令
默认值
treemanager.cellsize

Define cell size(in m) of a grid for trees - only has effect on world load and must be > 1. This affects how much data we send per tree cell(bigger the cell - more trees we have to send). The smaller the cell, the more cells we have to process and the more memory we need per player to track what's left to send(gridSize ^ 2 / 8 bytes). We readjust CellSize to ensure gridSize never exceeds 512.

100

treemanager.enabletreestreaming

True

treemanager.playerbudgetms

0.01

treemanager.updatebudgetms

1

treemanager.uselazyserialization

Instead of reserializing grid cell on every tree add/removal(which can cost 0.25ms on 4.5k world), defer it to the streaming update. This reduces amount of times we need to serialize the tree list, but causes the player queue to take longer to process, as that's where evaluation happens.

True

tugboat

命令
默认值
tugboat.tugcorpseseconds

7200

tugboat.tugdecayminutes

How long before a tugboat loses all its health while outside

2160

tugboat.tugdecaystartdelayminutes

How long until decay begins after the tugboat was last used

1440

tutorialisland

命令
默认值
tutorialisland.enforcetrespasschecks

True

tutorialisland.overridetutoriallocation

Will place the tutorial as close as possible to this pos, only for debugging

(0.00, 0.00, 0.00)

tutorialisland.spawntutorialislandfornewplayer

True

vddraw

命令
默认值
vddraw.setisrecording

-

vehicle

命令
默认值
vehicle.autohover

-

vehicle.boat_corpse_seconds

300

vehicle.boatdriftinfo

Print out boat drift status for all boats

-

vehicle.carwrecks

Determines whether modular cars turn into wrecks when destroyed, or just immediately gib. Default: true

True

vehicle.cinematictrains

If true, trains always explode when destroyed, and hitting a barrier always destroys the train immediately. Default: false

False

vehicle.fixcars

-

vehicle.killboats

-

vehicle.killcars

-

vehicle.killdrones

-

vehicle.killminis

-

vehicle.killmotorbikes

-

vehicle.killpushbikes

-

vehicle.killscraphelis

-

vehicle.killtrains

-

vehicle.stop_all_trains

-

vehicle.swapseats

-

vehicle.trainskeeprunning

Determines whether trains stop automatically when there's no-one on them. Default: false

False

vehicle.vehiclesdroploot

Determines whether vehicles drop storage items when destroyed. Default: true

True

vendingmachine

命令
默认值
vendingmachine.clearallvendingcustomerhistory

Wipe the backend customer stats data on all vending machines. Slow operation.

-

vendingmachine.clearallvendinghistory

Wipe the backend stats data on all vending machines. Slow operation.

-

vendingmachine.max_history

10000

vendingmachine.max_processed

10000

vendingmachine.max_returned

100

vis

命令
默认值
vis.attack

False

vis.damage

False

vis.hitboxes

False

vis.lineofsight

False

vis.protection

False

vis.sense

False

vis.triggers

False

vis.weakspots

False

voice

命令
默认值
voice.togglevoicerangeboost

Enabled/disables voice range boost for a player eg. ToggleVoiceRangeBoost sam 1

-

voice.voicerangeboostamount

50

waypointrace

命令
默认值
waypointrace.racetimeout

How long a race can go until it times out (in seconds)

900

waypointrace.startrace

-

weather

命令
默认值
weather.atmosphere_brightness

-1

weather.atmosphere_contrast

-1

weather.atmosphere_directionality

-1

weather.atmosphere_mie

-1

weather.atmosphere_rayleigh

-1

weather.clear_chance

0.9

weather.cloud_attenuation

-1

weather.cloud_brightness

-1

weather.cloud_coloring

-1

weather.cloud_coverage

-1

weather.cloud_opacity

-1

weather.cloud_saturation

-1

weather.cloud_scattering

-1

weather.cloud_sharpness

-1

weather.cloud_size

-1

weather.dust_chance

0.1

weather.fog

-1

weather.fog_chance

0.04

weather.load

-

weather.ocean_scale

-1

weather.ocean_time

-1

weather.overcast_chance

0.04

weather.rain

-1

weather.rain_chance

0.08

weather.rainbow

-1

weather.report

-

weather.reset

-

weather.storm_chance

0.02

weather.thunder

-1

weather.wetness_rain

0.4

weather.wetness_snow

0.2

weather.wind

-1

wipetimer

命令
默认值
wipetimer.days_to_add_test

0

wipetimer.hours_to_add_test

0

wipetimer.printtimezones

-

wipetimer.printwipe

-

wipetimer.wipecronoverride

Custom cron expression for the wipe schedule. Overrides all other convars (except wipeUnixTimestampOverride) if set. Uses Cronos as a parser: https://github.com/HangfireIO/Cronos/

-

wipetimer.wipedayofweek

0=sun,1=mon,2=tues,3=wed,4=thur,5=fri,6=sat

4

wipetimer.wipehourofday

Which hour to wipe? 14.5 = 2:30pm

19

wipetimer.wipetimezone

The timezone to use for wipes. Defaults to the server's time zone if not set or invalid. Value should be a TZ identifier as seen here: https://en.wikipedia.org/wiki/List_of_tz_database_time_zones

Europe/London

wipetimer.wipeunixtimestampoverride

Unix timestamp (seconds) for the upcoming wipe. Overrides all other convars if set to a time in the future.

0

wolf

命令
默认值
wolf.population

Population active on the server, per square km

2

workshop

命令
默认值
workshop.print_approved_skins

-

world

命令
默认值
world.cache

True

world.configfile

-

world.configstring

-

world.monuments

-

world.renderlabs

Renders a PNG of the current map's underwater labs, for a specific floor

-

world.rendermap

Renders a high resolution PNG of the current map

-

world.rendertunnels

Renders a PNG of the current map's tunnel network

-

xmas

命令
默认值
xmas.enabled

False

xmas.giftsperplayer

2

xmas.refill

-

xmas.spawnattempts

5

xmas.spawnrange

40

xmasdungeon

命令
默认值
xmasdungeon.playerdetectrange

How far we detect players from our inside/outside

30

xmasdungeon.xmaslifetime

How long each active dungeon should last before dying

1200

xmasdungeon.xmaspopulation

Population active on the server

0

ziplinelaunchpoint

命令
默认值
ziplinelaunchpoint.highlight

-

ziplinelaunchpoint.report

-

zombie

命令
默认值
zombie.population

Population active on the server, per square km

0